SDL/docs
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
..
CONTRIBUTING.md Add contributing guidelines. 2022-08-07 16:34:52 -07:00
README-android.md Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
README-cmake.md Update doc/README-* for header-only SDL_main 2022-12-15 08:01:01 -08:00
README-dynapi.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-emscripten.md Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
README-gdk.md Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
README-git.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-hg.md Deprecate SDL_GetRevisionNumber and update things for git instead of hg. 2021-02-12 14:31:38 -05:00
README-ios.md Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). 2023-01-29 11:20:33 -08:00
README-kmsbsd.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-linux.md docs: remove references to configure build systems from documentation 2022-11-25 15:37:30 -08:00
README-macos.md Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
README-migration.md Windows default to fullscreen desktop mode if they don't pick an explicit video mode 2023-02-01 12:05:25 -08:00
README-n3ds.md Update doc/README-* for header-only SDL_main 2022-12-15 08:01:01 -08:00
README-ngage.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-platforms.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-porting.md include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
README-ps2.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-psp.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-raspberrypi.md Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
README-riscos.md Update docs/README-riscos.md 2022-11-25 15:37:30 -08:00
README-touch.md Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
README-versions.md docs: Document new versioning scheme 2022-05-04 09:55:35 -07:00
README-visualc.md Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
README-vita.md Vita: fix readme 2022-03-31 06:02:50 -07:00
README-windows.md README-windows: Notes on building with Visual Studio/LLVM. 2022-03-26 08:55:26 -04:00
README-winrt.md Windows default to fullscreen desktop mode if they don't pick an explicit video mode 2023-02-01 12:05:25 -08:00
README.md gesture: Removed the gesture API from SDL3. 2022-12-13 14:54:37 -05:00
doxyfile reverted opengles removal. 2022-11-23 18:50:02 +03:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

README.md

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org