Ryan C. Gordon 6a3356ab3f Backed out changeset cec31de4e126
This was meant to migrate CoreAudio onto the same SDL_RunAudio() path that
most other audio drivers are on, but it introduced a bug because it doesn't
deal with dropped audio buffers...and fixing that properly just introduces
latency.

I might revisit this later, perhaps by reworking SDL_RunAudio to allow for
this sort of API better, or redesigning the whole subsystem or something, I
don't know. I'm not super-thrilled that this has to exist outside of the usual
codepaths, though.

Fixes Bugzilla #4481.
2019-03-25 12:24:38 -04:00
2019-03-16 17:39:15 -07:00
2018-11-02 21:34:17 -04:00
2019-01-04 22:01:14 -08:00
2019-03-19 10:59:41 -07:00
2019-03-25 12:24:38 -04:00
2019-03-16 19:46:37 -07:00
2018-06-12 14:00:15 +03:00
2018-08-21 12:11:34 -07:00
2019-01-04 22:01:14 -08:00
2017-02-16 16:59:07 -05:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2016-01-12 22:23:53 +01:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)
Description
No description provided
Readme 169 MiB
Languages
C 90.3%
Objective-C 3.5%
C++ 1.7%
CMake 1.7%
Java 0.8%
Other 1.8%