
For short messages, use a stack buffer that is significantly smaller than SDL_MAX_LOG_MESSAGE. The rationale for this is that we don't want to risk blowing the stack, while at the same time we would like to not put pressure on the memory allocator unless absolutely necessary.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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