mirror of https://github.com/libsdl-org/SDL
540 lines
22 KiB
C
540 lines
22 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryAssert
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*
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* A helpful assertion macro!
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*
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* SDL assertions operate like your usual `assert` macro, but with some added
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* features:
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*
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* - It uses a trick with the `sizeof` operator, so disabled assertions
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* vaporize out of the compiled code, but variables only referenced in the
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* assertion won't trigger compiler warnings about being unused.
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* - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else
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* do_something();`
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* - It works the same everywhere, instead of counting on various platforms'
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* compiler and C runtime to behave.
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* - It provides multiple levels of assertion (SDL_assert, SDL_assert_release,
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* SDL_assert_paranoid) instead of a single all-or-nothing option.
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* - It offers a variety of responses when an assertion fails (retry, trigger
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* the debugger, abort the program, ignore the failure once, ignore it for
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* the rest of the program's run).
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* - It tries to show the user a dialog by default, if possible, but the app
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* can provide a callback to handle assertion failures however they like.
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* - It lets failed assertions be retried. Perhaps you had a network failure
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* and just want to retry the test after plugging your network cable back
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* in? You can.
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* - It lets the user ignore an assertion failure, if there's a harmless
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* problem that one can continue past.
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* - It lets the user mark an assertion as ignored for the rest of the
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* program's run; if there's a harmless problem that keeps popping up.
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* - It provides statistics and data on all failed assertions to the app.
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* - It allows the default assertion handler to be controlled with environment
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* variables, in case an automated script needs to control it.
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*
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* To use it: do a debug build and just sprinkle around tests to check your
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* code!
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*/
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#ifndef SDL_assert_h_
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#define SDL_assert_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* The level of assertion aggressiveness.
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*
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* This value changes depending on compiler options and other preprocessor
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* defines.
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*
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* It is currently one of the following values, but future SDL releases might
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* add more:
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*
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* - 0: All SDL assertion macros are disabled.
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* - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled.
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* - 2: Debug settings: SDL_assert and SDL_assert_release enabled.
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* - 3: Paranoid settings: All SDL assertion macros enabled, including
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* SDL_assert_paranoid.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
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#elif !defined(SDL_ASSERT_LEVEL)
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#ifdef SDL_DEFAULT_ASSERT_LEVEL
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#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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#elif defined(_DEBUG) || defined(DEBUG) || \
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(defined(__GNUC__) && !defined(__OPTIMIZE__))
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#define SDL_ASSERT_LEVEL 2
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#else
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#define SDL_ASSERT_LEVEL 1
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#endif
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#endif
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* Attempt to tell an attached debugger to pause.
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*
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* This allows an app to programmatically halt ("break") the debugger as if it
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* had hit a breakpoint, allowing the developer to examine program state, etc.
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*
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* This is a macro--not a function--so that the debugger breaks on the source
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* code line that used SDL_TriggerBreakpoint and not in some random guts of
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* SDL. SDL_assert uses this macro for the same reason.
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*
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* If the program is not running under a debugger, SDL_TriggerBreakpoint will
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* likely terminate the app, possibly without warning. If the current platform
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* isn't supported (SDL doesn't know how to trigger a breakpoint), this macro
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* does nothing.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
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#elif defined(_MSC_VER)
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/* Don't include intrin.h here because it contains C++ code */
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extern void __cdecl __debugbreak(void);
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#define SDL_TriggerBreakpoint() __debugbreak()
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#elif defined(ANDROID)
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#include <assert.h>
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#define SDL_TriggerBreakpoint() assert(0)
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#elif SDL_HAS_BUILTIN(__builtin_debugtrap)
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#define SDL_TriggerBreakpoint() __builtin_debugtrap()
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#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
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#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
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#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) )
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" )
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#elif defined(__386__) && defined(__WATCOMC__)
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#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
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#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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#include <signal.h>
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#define SDL_TriggerBreakpoint() raise(SIGTRAP)
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#else
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/* How do we trigger breakpoints on this platform? */
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#define SDL_TriggerBreakpoint()
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#endif
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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# define SDL_FUNCTION __func__
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#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
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# define SDL_FUNCTION __FUNCTION__
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#else
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# define SDL_FUNCTION "???"
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#endif
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#define SDL_FILE __FILE__
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#define SDL_LINE __LINE__
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/*
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sizeof (x) makes the compiler still parse the expression even without
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assertions enabled, so the code is always checked at compile time, but
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doesn't actually generate code for it, so there are no side effects or
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expensive checks at run time, just the constant size of what x WOULD be,
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which presumably gets optimized out as unused.
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This also solves the problem of...
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int somevalue = blah();
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SDL_assert(somevalue == 1);
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...which would cause compiles to complain that somevalue is unused if we
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disable assertions.
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*/
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/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
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this condition isn't constant. And looks like an owl's face! */
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#ifdef _MSC_VER /* stupid /W4 warnings. */
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#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
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#else
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#define SDL_NULL_WHILE_LOOP_CONDITION (0)
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#endif
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#define SDL_disabled_assert(condition) \
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do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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/**
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* Possible outcomes from a triggered assertion.
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*
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* When an enabled assertion triggers, it may call the assertion handler
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* (possibly one provided by the app via SDL_SetAssertionHandler), which will
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* return one of these values, possibly after asking the user.
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*
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* Then SDL will respond based on this outcome (loop around to retry the
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* condition, try to break in a debugger, kill the program, or ignore the
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* problem).
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*
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* \since This enum is available since SDL 3.0.0.
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*/
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typedef enum SDL_AssertState
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{
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SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
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SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
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SDL_ASSERTION_ABORT, /**< Terminate the program. */
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SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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} SDL_AssertState;
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/**
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* Information about an assertion failure.
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*
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* This structure is filled in with information about a triggered assertion,
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* used by the assertion handler, then added to the assertion report. This is
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* returned as a linked list from SDL_GetAssertionReport().
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_AssertData
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{
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SDL_bool always_ignore; /**< SDL_TRUE if app should always continue when assertion is triggered. */
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unsigned int trigger_count; /**< Number of times this assertion has been triggered. */
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const char *condition; /**< A string of this assert's test code. */
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const char *filename; /**< The source file where this assert lives. */
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int linenum; /**< The line in `filename` where this assert lives. */
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const char *function; /**< The name of the function where this assert lives. */
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const struct SDL_AssertData *next; /**< next item in the linked list. */
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} SDL_AssertData;
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/**
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* Never call this directly.
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*
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* Use the SDL_assert* macros instead.
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*
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* \param data assert data structure.
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* \param func function name.
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* \param file file name.
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* \param line line number.
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* \returns assert state.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
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const char *func,
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const char *file, int line) SDL_ANALYZER_NORETURN;
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/* Define the trigger breakpoint call used in asserts */
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#ifndef SDL_AssertBreakpoint
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#if defined(ANDROID) && defined(assert)
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/* Define this as empty in case assert() is defined as SDL_assert */
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#define SDL_AssertBreakpoint()
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#else
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#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
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#endif
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#endif /* !SDL_AssertBreakpoint */
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/* the do {} while(0) avoids dangling else problems:
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if (x) SDL_assert(y); else blah();
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... without the do/while, the "else" could attach to this macro's "if".
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We try to handle just the minimum we need here in a macro...the loop,
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the static vars, and break points. The heavy lifting is handled in
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SDL_ReportAssertion(), in SDL_assert.c.
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*/
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#define SDL_enabled_assert(condition) \
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do { \
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while ( !(condition) ) { \
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static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \
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const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
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if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
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continue; /* go again. */ \
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} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
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SDL_AssertBreakpoint(); \
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} \
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break; /* not retrying. */ \
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} \
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} while (SDL_NULL_WHILE_LOOP_CONDITION)
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* An assertion test that is normally performed only in debug builds.
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*
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* This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is
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* disabled. This is meant to only do these tests in debug builds, so they can
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* tend to be more expensive, and they are meant to bring everything to a halt
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* when they fail, with the programmer there to assess the problem.
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*
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* In short: you can sprinkle these around liberally and assume they will
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* evaporate out of the build when building for end-users.
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*
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* When assertions are disabled, this wraps `condition` in a `sizeof`
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* operator, which means any function calls and side effects will not run, but
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* the compiler will not complain about any otherwise-unused variables that
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* are only referenced in the assertion.
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*
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* One can set the environment variable "SDL_ASSERT" to one of several strings
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* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
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* behavior, which may be desirable for automation purposes. If your platform
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* requires GUI interfaces to happen on the main thread but you're debugging
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* an assertion in a background thread, it might be desirable to set this to
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* "break" so that your debugger takes control as soon as assert is triggered,
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* instead of risking a bad UI interaction (deadlock, etc) in the application.
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*
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* \param condition boolean value to test.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
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/**
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* An assertion test that is performed even in release builds.
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*
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* This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is
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* disabled. This is meant to be for tests that are cheap to make and
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* extremely unlikely to fail; generally it is frowned upon to have an
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* assertion failure in a release build, so these assertions generally need to
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* be of more than life-and-death importance if there's a chance they might
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* trigger. You should almost always consider handling these cases more
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* gracefully than an assert allows.
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*
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* When assertions are disabled, this wraps `condition` in a `sizeof`
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* operator, which means any function calls and side effects will not run, but
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* the compiler will not complain about any otherwise-unused variables that
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* are only referenced in the assertion.
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*
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* One can set the environment variable "SDL_ASSERT" to one of several strings
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* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
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* behavior, which may be desirable for automation purposes. If your platform
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* requires GUI interfaces to happen on the main thread but you're debugging
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* an assertion in a background thread, it might be desirable to set this to
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* "break" so that your debugger takes control as soon as assert is triggered,
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* instead of risking a bad UI interaction (deadlock, etc) in the application.
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* *
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*
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* \param condition boolean value to test.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_assert_release(condition) SDL_disabled_assert(condition)
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/**
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* An assertion test that is performed only when built with paranoid settings.
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*
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* This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is
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* disabled. This is a higher level than both release and debug, so these
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* tests are meant to be expensive and only run when specifically looking for
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* extremely unexpected failure cases in a special build.
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*
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* When assertions are disabled, this wraps `condition` in a `sizeof`
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* operator, which means any function calls and side effects will not run, but
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* the compiler will not complain about any otherwise-unused variables that
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* are only referenced in the assertion.
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*
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* One can set the environment variable "SDL_ASSERT" to one of several strings
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* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
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* behavior, which may be desirable for automation purposes. If your platform
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* requires GUI interfaces to happen on the main thread but you're debugging
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* an assertion in a background thread, it might be desirable to set this to
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* "break" so that your debugger takes control as soon as assert is triggered,
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* instead of risking a bad UI interaction (deadlock, etc) in the application.
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*
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* \param condition boolean value to test.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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/* Enable various levels of assertions. */
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#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
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# define SDL_assert_release(condition) SDL_disabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
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#else
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# error Unknown assertion level.
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#endif
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/**
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* An assertion test that always performed.
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*
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* This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You
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* almost never want to use this, as it could trigger on an end-user's system,
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* crashing your program.
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*
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* One can set the environment variable "SDL_ASSERT" to one of several strings
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* ("abort", "break", "retry", "ignore", "always_ignore") to force a default
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* behavior, which may be desirable for automation purposes. If your platform
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* requires GUI interfaces to happen on the main thread but you're debugging
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* an assertion in a background thread, it might be desirable to set this to
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* "break" so that your debugger takes control as soon as assert is triggered,
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* instead of risking a bad UI interaction (deadlock, etc) in the application.
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*
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* \param condition boolean value to test.
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*
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* \since This macro is available since SDL 3.0.0.
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*/
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#define SDL_assert_always(condition) SDL_enabled_assert(condition)
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/**
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* A callback that fires when an SDL assertion fails.
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*
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* \param data a pointer to the SDL_AssertData structure corresponding to the
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* current assertion.
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* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
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* \returns an SDL_AssertState value indicating how to handle the failure.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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const SDL_AssertData *data, void *userdata);
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/**
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* Set an application-defined assertion handler.
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*
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* This function allows an application to show its own assertion UI and/or
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* force the response to an assertion failure. If the application doesn't
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* provide this, SDL will try to do the right thing, popping up a
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* system-specific GUI dialog, and probably minimizing any fullscreen windows.
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*
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* This callback may fire from any thread, but it runs wrapped in a mutex, so
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* it will only fire from one thread at a time.
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*
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* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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*
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* \param handler the SDL_AssertionHandler function to call when an assertion
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* fails or NULL for the default handler.
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* \param userdata a pointer that is passed to `handler`.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetAssertionHandler
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*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
|
SDL_AssertionHandler handler,
|
|
void *userdata);
|
|
|
|
/**
|
|
* Get the default assertion handler.
|
|
*
|
|
* This returns the function pointer that is called by default when an
|
|
* assertion is triggered. This is an internal function provided by SDL, that
|
|
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
|
|
* provide a different function.
|
|
*
|
|
* \returns the default SDL_AssertionHandler that is called when an assert
|
|
* triggers.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetAssertionHandler
|
|
*/
|
|
extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
|
|
|
/**
|
|
* Get the current assertion handler.
|
|
*
|
|
* This returns the function pointer that is called when an assertion is
|
|
* triggered. This is either the value last passed to
|
|
* SDL_SetAssertionHandler(), or if no application-specified function is set,
|
|
* is equivalent to calling SDL_GetDefaultAssertionHandler().
|
|
*
|
|
* The parameter `puserdata` is a pointer to a void*, which will store the
|
|
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
|
|
* will always be NULL for the default handler. If you don't care about this
|
|
* data, it is safe to pass a NULL pointer to this function to ignore it.
|
|
*
|
|
* \param puserdata pointer which is filled with the "userdata" pointer that
|
|
* was passed to SDL_SetAssertionHandler().
|
|
* \returns the SDL_AssertionHandler that is called when an assert triggers.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetAssertionHandler
|
|
*/
|
|
extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
|
|
|
/**
|
|
* Get a list of all assertion failures.
|
|
*
|
|
* This function gets all assertions triggered since the last call to
|
|
* SDL_ResetAssertionReport(), or the start of the program.
|
|
*
|
|
* The proper way to examine this data looks something like this:
|
|
*
|
|
* ```c
|
|
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
|
* while (item) {
|
|
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
|
* item->condition, item->function, item->filename,
|
|
* item->linenum, item->trigger_count,
|
|
* item->always_ignore ? "yes" : "no");
|
|
* item = item->next;
|
|
* }
|
|
* ```
|
|
*
|
|
* \returns a list of all failed assertions or NULL if the list is empty. This
|
|
* memory should not be modified or freed by the application.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ResetAssertionReport
|
|
*/
|
|
extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
|
|
|
/**
|
|
* Clear the list of all assertion failures.
|
|
*
|
|
* This function will clear the list of all assertions triggered up to that
|
|
* point. Immediately following this call, SDL_GetAssertionReport will return
|
|
* no items. In addition, any previously-triggered assertions will be reset to
|
|
* a trigger_count of zero, and their always_ignore state will be false.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetAssertionReport
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_assert_h_ */
|