
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event. Fixes https://github.com/libsdl-org/SDL/issues/10691
If you're running this in a web browser, you need to click the window before you'll hear anything! This example code creates an simple audio stream for playing sound, and generates a sine wave sound effect for it to play as time goes on. This is the simplest way to get up and running with procedural sound.