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Brian Collins 560daa07f2 Workaround a macOS cursor-related bug.
This fixes an macOS bug that is only known to occur in fullscreen windows on the built-in displays of newer MacBooks with camera notches. When the mouse is moved near the top of such a window (within about 44 units) and then moved back down, the cursor rects aren't respected. This can cause the default cursor to be visible when it should not be.

(cherry picked from commit f1690e265e)
2024-04-01 16:21:24 -07:00
.github ci: verify SDL build system does not include installed SDL headers 2024-04-01 18:38:47 +02:00
VisualC Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 2024-03-25 20:41:05 -07:00
VisualC-GDK VisualC-GDK: Add missing dialog sources, fix Xbox builds 2024-03-26 07:28:22 -07:00
VisualC-WinRT visualc: filters also contained 2 wrong include headers 2024-03-25 18:02:05 +01:00
Xcode Weakly link UniformTypeIdentifiers.framework 2024-04-01 07:38:05 -07:00
android-project Updated to version 3.1.0 for the preview release 2024-03-24 06:16:02 -07:00
build-scripts wikiheaders.pl: Report a function's header file name. 2024-03-31 12:56:00 -04:00
cmake cmake: set SYSTEM property in SDL3Config.cmake for compatibility with older CMake versions 2024-04-01 20:09:51 +02:00
docs Separate joystick power state into battery status and percentage 2024-04-01 13:59:00 -07:00
include SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 2024-04-01 15:45:22 -07:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src Workaround a macOS cursor-related bug. 2024-04-01 16:21:24 -07:00
test SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 2024-04-01 15:45:22 -07:00
wayland-protocols wayland: Add the xdg-foreign-unstable-v2 protocol 2024-03-15 18:30:05 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
.wikiheaders-options wikiheaders.pl: Report a function's header file name. 2024-03-31 12:56:00 -04:00
Android.mk Add time and realtime clock functions 2024-03-19 10:57:36 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Only add the UniformTypeIdentifiers framework if we're building the dialog subsystem 2024-04-01 14:13:31 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)