SDL/VisualC-GDK
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
..
SDL Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDLmain First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
SDLtest First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
logos Xbox GDKX support (#5869) 2022-07-01 13:59:14 -07:00
tests GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers 2022-11-16 11:38:04 -08:00
SDL.sln First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
clean.sh Fix format specifiers for WPARAM/LPARAM values, they are UINT_PTR. 2022-07-05 21:42:20 -07:00