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Ryan C. Gordon 39d0e62ef5
dynapi: Remove DISABLE_JUMP_MAGIC.
The "jump magic" codepath was never written, and would have involved a lot
of low-level and platform/processor/compiler specific work.

A better solution is for compilers to treat the function call in the jump
table functions as a tail call, which would effectively produce the same
result in a portable way.

Clang already has a way to do this that we could add later. But this wouldn't
need a separate "jump magic" section.
2024-04-21 22:16:48 -04:00
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Xcode Rewrote audio resampler using cubic filter interpolation 2024-04-15 11:47:18 -10:00
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build-scripts SDL_Keymod: Removed SDL_KMOD_RESERVED. 2024-04-17 17:30:10 -04:00
cmake pipewire: Raise minimum build version to 0.3.44 2024-04-19 12:34:22 -04:00
docs Sync SDL3 wiki -> header 2024-04-18 17:41:14 +00:00
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src dynapi: Remove DISABLE_JUMP_MAGIC. 2024-04-21 22:16:48 -04:00
test tests: Clean up the renderer in the video test suite since it isn't automatic anymore. 2024-04-19 12:23:40 -04:00
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Android.mk Add time and realtime clock functions 2024-03-19 10:57:36 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: pass macho version information separately from so version 2024-04-15 18:36:27 +00:00
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INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)