Go to file
Frank Praznik 371cc2d173 wayland: Remove unnecessary flag and state settings
The video core applies pending minimized/maximized/restored state to windows when they transition from the hidden to shown state, so no need to handle it internally anymore.
2023-08-14 13:20:24 -04:00
.github cmake: build tests for UWP 2023-08-12 17:37:52 +02:00
VisualC visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
VisualC-GDK Renamed testgamepad to testcontroller 2023-07-16 04:32:12 -07:00
VisualC-WinRT Clipboard data API revamp 2023-07-05 20:06:59 -07:00
Xcode Use more specific build destinations when creating an xcframework 2023-08-10 01:52:10 -07:00
android-project android: Fixed audio device detection. 2023-07-30 11:56:42 -04:00
build-scripts Relabel back paddles as left or right 2023-08-09 11:03:30 -07:00
cmake xxd.py: always write \n line endings 2023-08-13 13:51:31 -07:00
docs Relabel back paddles as left or right 2023-08-09 11:03:30 -07:00
include Clarify that a window being 'hidden' means that it is unmapped/ordered out 2023-08-14 13:20:24 -04:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src wayland: Remove unnecessary flag and state settings 2023-08-14 13:20:24 -04:00
test Disable cache in python http server 2023-08-14 03:50:06 +02:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt hidapi: Enable libusb support by default. 2023-08-13 14:16:11 -07:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)