
I ran this script in the include directory: ```sh sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h ``` I ran this script in the src directory: ```sh for i in ../include/SDL3/SDL*.h do hdr=$(basename $i) if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \; else find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \; fi done ``` Fixes https://github.com/libsdl-org/SDL/issues/6575
60 lines
2.0 KiB
C
60 lines
2.0 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_build_config_h_
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#define SDL_build_config_h_
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#include <SDL3/SDL_platform.h>
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/**
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* \file SDL_build_config.h
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_build_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_build_config_winrt.h"
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#elif defined(__WINGDK__)
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#include "SDL_build_config_wingdk.h"
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#include "SDL_build_config_xbox.h"
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#elif defined(__MACOS__)
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#include "SDL_build_config_macos.h"
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#elif defined(__IOS__)
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#include "SDL_build_config_ios.h"
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#elif defined(__ANDROID__)
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#include "SDL_build_config_android.h"
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#elif defined(__EMSCRIPTEN__)
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#include "SDL_build_config_emscripten.h"
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#elif defined(__NGAGE__)
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#include "SDL_build_config_ngage.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms. */
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#include "SDL_build_config_minimal.h"
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#endif /* platform config */
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#ifdef USING_GENERATED_CONFIG_H
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#error Wrong SDL_build_config.h, check your include path?
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#endif
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#endif /* SDL_build_config_h_ */
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