SDL/docs
Sam Lantinga 90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
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README-android.md Build Android prefab in releaser.py script 2024-05-22 01:28:44 +02:00
README-cmake.md android: android release binary should only contain a shared SDL3 library 2024-06-10 18:04:18 +02:00
README-contributing.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-documentation-rules.md JANITORIAL: Fix judgement typos (#10059) 2024-06-19 07:14:58 -07:00
README-dynapi.md Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:23:38 -08:00
README-emscripten.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
README-gdk.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
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README-strings.md Sync SDL3 wiki -> header 2024-06-03 18:48:59 +00:00
README-touch.md touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. 2023-11-29 20:50:44 -05:00
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README-winrt.md audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
doxyfile Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

README.md

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

Information on building SDL with CMake is available in README-cmake.md

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

Information on reporting bugs and contributing is available in README-contributing.md

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org