
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
268 lines
8.2 KiB
C
268 lines
8.2 KiB
C
/*
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
/* Test program to check the resolution of the SDL timer on the current
|
|
platform
|
|
*/
|
|
#include <SDL3/SDL.h>
|
|
#include <SDL3/SDL_main.h>
|
|
#include <SDL3/SDL_test.h>
|
|
|
|
#define DEFAULT_RESOLUTION 1
|
|
|
|
static int test_sdl_delay_within_bounds(void) {
|
|
const int testDelay = 100;
|
|
const int marginOfError = 25;
|
|
Uint64 result;
|
|
Uint64 result2;
|
|
Sint64 difference;
|
|
|
|
SDLTest_ResetAssertSummary();
|
|
|
|
/* Get ticks count - should be non-zero by now */
|
|
result = SDL_GetTicks();
|
|
SDLTest_AssertPass("Call to SDL_GetTicks()");
|
|
SDLTest_AssertCheck(result > 0, "Check result value, expected: >0, got: %" SDL_PRIu64, result);
|
|
|
|
/* Delay a bit longer and measure ticks and verify difference */
|
|
SDL_Delay(testDelay);
|
|
SDLTest_AssertPass("Call to SDL_Delay(%d)", testDelay);
|
|
result2 = SDL_GetTicks();
|
|
SDLTest_AssertPass("Call to SDL_GetTicks()");
|
|
SDLTest_AssertCheck(result2 > 0, "Check result value, expected: >0, got: %" SDL_PRIu64, result2);
|
|
difference = result2 - result;
|
|
SDLTest_AssertCheck(difference > (testDelay - marginOfError), "Check difference, expected: >%d, got: %" SDL_PRIu64, testDelay - marginOfError, difference);
|
|
/* Disabled because this might fail on non-interactive systems. */
|
|
SDLTest_AssertCheck(difference < (testDelay + marginOfError), "Check difference, expected: <%d, got: %" SDL_PRIu64, testDelay + marginOfError, difference);
|
|
|
|
return SDLTest_AssertSummaryToTestResult() == TEST_RESULT_PASSED ? 0 : 1;
|
|
}
|
|
|
|
static int ticks = 0;
|
|
|
|
static Uint32 SDLCALL
|
|
ticktock(void *param, SDL_TimerID timerID, Uint32 interval)
|
|
{
|
|
++ticks;
|
|
return interval;
|
|
}
|
|
|
|
static Uint64 SDLCALL
|
|
ticktockNS(void *param, SDL_TimerID timerID, Uint64 interval)
|
|
{
|
|
++ticks;
|
|
return interval;
|
|
}
|
|
|
|
static Uint32 SDLCALL
|
|
callback(void *param, SDL_TimerID timerID, Uint32 interval)
|
|
{
|
|
int value = (int)(uintptr_t)param;
|
|
SDL_assert( value == 1 || value == 2 || value == 3 );
|
|
SDL_Log("Timer %" SDL_PRIu32 " : param = %d\n", interval, value);
|
|
return interval;
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int i;
|
|
int desired = -1;
|
|
SDL_TimerID t1, t2, t3;
|
|
Uint64 start, now;
|
|
Uint64 start_perf, now_perf;
|
|
SDLTest_CommonState *state;
|
|
SDL_bool run_interactive_tests = SDL_TRUE;
|
|
int return_code = 0;
|
|
|
|
/* Initialize test framework */
|
|
state = SDLTest_CommonCreateState(argv, 0);
|
|
if (!state) {
|
|
return 1;
|
|
}
|
|
|
|
/* Enable standard application logging */
|
|
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Parse commandline */
|
|
for (i = 1; i < argc;) {
|
|
int consumed;
|
|
|
|
consumed = SDLTest_CommonArg(state, i);
|
|
if (!consumed) {
|
|
if (SDL_strcmp(argv[i], "--no-interactive") == 0) {
|
|
run_interactive_tests = SDL_FALSE;
|
|
consumed = 1;
|
|
} else if (desired < 0) {
|
|
char *endptr;
|
|
|
|
desired = SDL_strtoul(argv[i], &endptr, 0);
|
|
if (desired != 0 && endptr != argv[i] && *endptr == '\0') {
|
|
consumed = 1;
|
|
}
|
|
}
|
|
}
|
|
if (consumed <= 0) {
|
|
static const char *options[] = { "[--no-interactive]", "[interval]", NULL };
|
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
|
return 1;
|
|
}
|
|
|
|
i += consumed;
|
|
}
|
|
|
|
if (!SDL_Init(SDL_INIT_TIMER)) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
|
|
SDL_Log("Not running slower tests");
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|
|
|
|
/* Verify SDL_GetTicks* acts monotonically increasing, and not erratic. */
|
|
SDL_Log("Sanity-checking GetTicks\n");
|
|
for (i = 0; i < 1000; ++i) {
|
|
start = SDL_GetTicks();
|
|
SDL_Delay(1);
|
|
now = SDL_GetTicks() - start;
|
|
if (now > 100) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "testtimer.c: Delta time erratic at iter %d. Delay 1ms = %d ms in ticks\n", i, (int)now);
|
|
SDL_Quit();
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/* Start the millisecond timer */
|
|
if (desired < 0) {
|
|
desired = DEFAULT_RESOLUTION;
|
|
}
|
|
ticks = 0;
|
|
t1 = SDL_AddTimer(desired, ticktock, NULL);
|
|
|
|
/* Wait 1 seconds */
|
|
SDL_Log("Waiting 1 seconds for millisecond timer\n");
|
|
SDL_Delay(1 * 1000);
|
|
|
|
/* Stop the timer */
|
|
SDL_RemoveTimer(t1);
|
|
|
|
/* Print the results */
|
|
if (ticks) {
|
|
SDL_Log("Millisecond timer resolution: desired = %d ms, actual = %f ms\n",
|
|
desired, (double)(10 * 1000) / ticks);
|
|
}
|
|
|
|
/* Wait for the results to be seen */
|
|
SDL_Delay(1 * 1000);
|
|
|
|
/* Start the nanosecond timer */
|
|
ticks = 0;
|
|
t1 = SDL_AddTimerNS(desired, ticktockNS, NULL);
|
|
|
|
/* Wait 1 seconds */
|
|
SDL_Log("Waiting 1 seconds for nanosecond timer\n");
|
|
SDL_Delay(1 * 1000);
|
|
|
|
/* Stop the timer */
|
|
SDL_RemoveTimer(t1);
|
|
|
|
/* Print the results */
|
|
if (ticks) {
|
|
SDL_Log("Nanosecond timer resolution: desired = %d ns, actual = %f ns\n",
|
|
desired, (double)(10 * 1000000) / ticks);
|
|
}
|
|
|
|
/* Wait for the results to be seen */
|
|
SDL_Delay(1 * 1000);
|
|
|
|
/* Check accuracy of precise delay */
|
|
{
|
|
Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
|
|
Uint64 actual_delay;
|
|
Uint64 total_overslept = 0;
|
|
|
|
start = SDL_GetTicksNS();
|
|
SDL_DelayNS(1);
|
|
now = SDL_GetTicksNS();
|
|
actual_delay = (now - start);
|
|
SDL_Log("Minimum precise delay: %" SDL_PRIu64 " ns\n", actual_delay);
|
|
|
|
SDL_Log("Timing 100 frames at 60 FPS\n");
|
|
for (i = 0; i < 100; ++i) {
|
|
start = SDL_GetTicksNS();
|
|
SDL_DelayNS(desired_delay);
|
|
now = SDL_GetTicksNS();
|
|
actual_delay = (now - start);
|
|
if (actual_delay > desired_delay) {
|
|
total_overslept += (actual_delay - desired_delay);
|
|
}
|
|
}
|
|
SDL_Log("Overslept %.2f ms\n", (double)total_overslept / SDL_NS_PER_MS);
|
|
}
|
|
|
|
/* Wait for the results to be seen */
|
|
SDL_Delay(1 * 1000);
|
|
|
|
/* Test multiple timers */
|
|
SDL_Log("Testing multiple timers...\n");
|
|
t1 = SDL_AddTimer(100, callback, (void *)1);
|
|
if (!t1) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create timer 1: %s\n", SDL_GetError());
|
|
}
|
|
t2 = SDL_AddTimer(50, callback, (void *)2);
|
|
if (!t2) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create timer 2: %s\n", SDL_GetError());
|
|
}
|
|
t3 = SDL_AddTimer(233, callback, (void *)3);
|
|
if (!t3) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create timer 3: %s\n", SDL_GetError());
|
|
}
|
|
|
|
/* Wait 3 seconds */
|
|
SDL_Log("Waiting 3 seconds\n");
|
|
SDL_Delay(3 * 1000);
|
|
|
|
SDL_Log("Removing timer 1 and waiting 3 more seconds\n");
|
|
SDL_RemoveTimer(t1);
|
|
|
|
SDL_Delay(3 * 1000);
|
|
|
|
SDL_RemoveTimer(t2);
|
|
SDL_RemoveTimer(t3);
|
|
|
|
ticks = 0;
|
|
start_perf = SDL_GetPerformanceCounter();
|
|
for (i = 0; i < 1000000; ++i) {
|
|
ticktock(NULL, 0, 0);
|
|
}
|
|
now_perf = SDL_GetPerformanceCounter();
|
|
SDL_Log("1 million iterations of ticktock took %f ms\n", (double)((now_perf - start_perf) * 1000) / SDL_GetPerformanceFrequency());
|
|
|
|
SDL_Log("Performance counter frequency: %" SDL_PRIu64 "\n", SDL_GetPerformanceFrequency());
|
|
start = SDL_GetTicks();
|
|
start_perf = SDL_GetPerformanceCounter();
|
|
SDL_Delay(1000);
|
|
now_perf = SDL_GetPerformanceCounter();
|
|
now = SDL_GetTicks();
|
|
SDL_Log("Delay 1 second = %d ms in ticks, %f ms according to performance counter\n", (int)(now - start), (double)((now_perf - start_perf) * 1000) / SDL_GetPerformanceFrequency());
|
|
|
|
if (run_interactive_tests) {
|
|
return_code = test_sdl_delay_within_bounds();
|
|
}
|
|
|
|
SDL_Quit();
|
|
SDLTest_CommonDestroyState(state);
|
|
return return_code;
|
|
}
|