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Not destroying the windows, caused a leak in checkkeys when exiting by clicking somewhere in the window: Allocation 0: 8 bytes 0x7f46f56d2fe8: SDL_realloc_REAL+0x3d 0x7f46f565deb7: GetMouseInputSource+0x88 0x7f46f565e07b: SDL_PrivateSendMouseButton+0x56 0x7f46f565e5aa: SDL_SendMouseButton+0x44 0x7f46f57fb0a4: pointer_handle_button_common+0x1bb 0x7f46f57fb0f3: pointer_handle_button+0x41 0x7f46f5123be6: ffi_prep_go_closure+0x2c6 0x7f46f51204bf: SDL_InitSubSystem+0x19 0x7f46f512318e: ffi_call+0x12e
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings()
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Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
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