Go to file
David Gow 1cd97e2695 testmessage: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'testmessage' test program, this means that the final messagebox (a
modal one) is blocking an "invisible window", which can then be
difficult to close.

By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).
2021-03-29 08:50:30 -07:00
.github Minor tweak to workflow settings. 2021-03-09 15:54:25 -05:00
VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
VisualC-WinRT Add SDL_cond implementation using Windows Condition Variables 2020-12-28 11:43:11 -08:00
Xcode fix permissions of a few files 2021-02-22 15:44:32 +03:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
android-project Added support for the wired Amazon Luna gamepad on Android 2021-03-26 15:07:10 -07:00
android-project-ant
build-scripts wikiheaders: fixed regex for converting markdown bold+italic to mediawiki. 2021-03-25 12:52:15 -04:00
cmake [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
debian Updated runtime dependency on libudev 2021-02-10 10:22:19 -05:00
docs Fix GitHub display of README-android.md 2021-03-21 01:15:14 +06:00
include Fixed header documentation errors 2021-03-26 14:34:58 -07:00
src audio: pipewire: Block while waiting on stream state info 2021-03-29 08:49:25 -07:00
test testmessage: Create a renderer for window display on Wayland 2021-03-29 08:50:30 -07:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols Implement support for inhibiting the screensaver on Wayland 2021-01-24 00:51:25 -05:00
.gitignore Update the .gitignore file 2021-02-17 11:55:01 +03:00
Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt [KMSDRM] Enable full OpenGL detection (MESA/libglvnd) on both the make and cmake buildsystems. 2021-03-15 18:47:22 -07:00
CREDITS.txt
INSTALL.txt update path to visualc README 2021-02-15 08:35:13 -08:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 old os2 analogue joystick code ported from SDL-1.2. disabled by default, 2021-01-24 00:51:25 -05:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake
TODO.txt Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069) 2021-02-13 11:49:31 -05:00
WhatsNew.txt Fixed the name of the PS5 hint 2020-12-09 10:39:36 -08:00
autogen.sh
cmake_uninstall.cmake.in
configure regenerated configure. 2021-03-18 00:10:00 +03:00
configure.ac [Build system] Report differentiated glx and glvnd OpenGL implementation detection. 2021-03-16 18:35:39 -07:00
mkdocs.yml DOCS: group the markdown 2021-02-21 16:45:48 -08:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
sdl2.m4 acinclude & sdl2.m4 updates: 2020-12-22 17:00:28 +03:00
sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)