SDL/test/testautomation_properties.c
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00

420 lines
17 KiB
C

/**
* Properties test suite
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "testautomation_suites.h"
/* Test case functions */
/**
* Test basic functionality
*/
static void SDLCALL count_properties(void *userdata, SDL_PropertiesID props, const char *name)
{
int *count = (int *)userdata;
++(*count);
}
static void SDLCALL count_foo_properties(void *userdata, SDL_PropertiesID props, const char *name)
{
int *count = (int *)userdata;
if (SDL_strcmp(name, "foo") == 0) {
++(*count);
}
}
static int properties_testBasic(void *arg)
{
SDL_PropertiesID props;
char key[2], expected_value[2];
SDL_PropertyType type;
void *value;
const char *value_string;
Sint64 value_number;
float value_float;
SDL_bool value_bool;
int i, result, count;
props = SDL_CreateProperties();
SDLTest_AssertPass("Call to SDL_CreateProperties()");
SDLTest_AssertCheck(props != 0,
"Verify props were created, got: %" SDL_PRIu32, props);
for (i = 0; i < 10; ++i) {
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
SDL_snprintf(expected_value, SDL_arraysize(expected_value), "%c", 'a' + i);
result = SDL_SetPointerProperty(props, key, expected_value);
SDLTest_AssertPass("Call to SDL_SetPointerProperty()");
SDLTest_AssertCheck(result == SDL_TRUE,
"Verify property value was set, got: %d", result);
value = SDL_GetPointerProperty(props, key, NULL);
SDLTest_AssertPass("Call to SDL_GetPointerProperty()");
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, expected_value) == 0,
"Verify property value was set, got %s, expected %s", value ? (const char *)value : "NULL", expected_value);
}
count = 0;
SDL_EnumerateProperties(props, count_properties, &count);
SDLTest_AssertCheck(count == 10,
"Verify property count, expected 10, got: %d", count);
for (i = 0; i < 10; ++i) {
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
result = SDL_SetPointerProperty(props, key, NULL);
SDLTest_AssertPass("Call to SDL_SetPointerProperty(NULL)");
SDLTest_AssertCheck(result == SDL_TRUE,
"Verify property value was set, got: %d", result);
value = SDL_GetPointerProperty(props, key, NULL);
SDLTest_AssertPass("Call to SDL_GetPointerProperty()");
SDLTest_AssertCheck(value == NULL,
"Verify property value was set, got %s, expected NULL", (const char *)value);
}
count = 0;
SDL_EnumerateProperties(props, count_properties, &count);
SDLTest_AssertCheck(count == 0,
"Verify property count, expected 0, got: %d", count);
/* Check default values */
value = SDL_GetPointerProperty(props, "foo", (void *)0xabcd);
SDLTest_AssertCheck(value == (void *)0xabcd,
"Verify property, expected 0xabcd, got: %p", value);
value_string = SDL_GetStringProperty(props, "foo", "abcd");
SDLTest_AssertCheck(value_string && SDL_strcmp(value_string, "abcd") == 0,
"Verify string property, expected abcd, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 1234);
SDLTest_AssertCheck(value_number == 1234,
"Verify number property, expected 1234, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 1234.0f);
SDLTest_AssertCheck(value_float == 1234.0f,
"Verify float property, expected 1234, got: %f", value_float);
value_bool = SDL_GetBooleanProperty(props, "foo", SDL_TRUE);
SDLTest_AssertCheck(value_bool == SDL_TRUE,
"Verify boolean property, expected SDL_TRUE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
/* Check data value */
SDLTest_AssertPass("Call to SDL_SetPointerProperty(\"foo\", 0x01)");
SDL_SetPointerProperty(props, "foo", (void *)0x01);
type = SDL_GetPropertyType(props, "foo");
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_POINTER,
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_POINTER, type);
value = SDL_GetPointerProperty(props, "foo", NULL);
SDLTest_AssertCheck(value == (void *)0x01,
"Verify property, expected 0x01, got: %p", value);
value_string = SDL_GetStringProperty(props, "foo", NULL);
SDLTest_AssertCheck(value_string == NULL,
"Verify string property, expected NULL, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 0,
"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 0.0f,
"Verify float property, expected 0, got: %f", value_float);
value_bool = SDL_GetBooleanProperty(props, "foo", SDL_FALSE);
SDLTest_AssertCheck(value_bool == SDL_FALSE,
"Verify boolean property, expected SDL_FALSE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
/* Check string value */
SDLTest_AssertPass("Call to SDL_SetStringProperty(\"foo\", \"bar\")");
SDL_SetStringProperty(props, "foo", "bar");
type = SDL_GetPropertyType(props, "foo");
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_STRING,
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_STRING, type);
value = SDL_GetPointerProperty(props, "foo", NULL);
SDLTest_AssertCheck(value == NULL,
"Verify property, expected NULL, got: %p", value);
value_string = SDL_GetStringProperty(props, "foo", NULL);
SDLTest_AssertCheck(value_string != NULL && SDL_strcmp(value_string, "bar") == 0,
"Verify string property, expected bar, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 0,
"Verify number property, expected 0, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 0.0f,
"Verify float property, expected 0, got: %f", value_float);
value_bool = SDL_GetBooleanProperty(props, "foo", SDL_FALSE);
SDLTest_AssertCheck(value_bool == SDL_TRUE,
"Verify boolean property, expected SDL_TRUE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
/* Check number value */
SDLTest_AssertPass("Call to SDL_SetNumberProperty(\"foo\", 1)");
SDL_SetNumberProperty(props, "foo", 1);
type = SDL_GetPropertyType(props, "foo");
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_NUMBER,
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_NUMBER, type);
value = SDL_GetPointerProperty(props, "foo", NULL);
SDLTest_AssertCheck(value == NULL,
"Verify property, expected NULL, got: %p", value);
value_string = SDL_GetStringProperty(props, "foo", NULL);
SDLTest_AssertCheck(value_string && SDL_strcmp(value_string, "1") == 0,
"Verify string property, expected 1, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 1,
"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 1.0f,
"Verify float property, expected 1, got: %f", value_float);
value_bool = SDL_GetBooleanProperty(props, "foo", SDL_FALSE);
SDLTest_AssertCheck(value_bool == SDL_TRUE,
"Verify boolean property, expected SDL_TRUE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
/* Check float value */
SDLTest_AssertPass("Call to SDL_SetFloatProperty(\"foo\", 1)");
SDL_SetFloatProperty(props, "foo", 1.75f);
type = SDL_GetPropertyType(props, "foo");
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_FLOAT,
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_FLOAT, type);
value = SDL_GetPointerProperty(props, "foo", NULL);
SDLTest_AssertCheck(value == NULL,
"Verify property, expected NULL, got: %p", value);
value_string = SDL_GetStringProperty(props, "foo", NULL);
SDLTest_AssertCheck(value_string && SDL_strcmp(value_string, "1.750000") == 0,
"Verify string property, expected 1.750000, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 2,
"Verify number property, expected 2, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 1.75f,
"Verify float property, expected 1.75, got: %f", value_float);
value_bool = SDL_GetBooleanProperty(props, "foo", SDL_FALSE);
SDLTest_AssertCheck(value_bool == SDL_TRUE,
"Verify boolean property, expected SDL_TRUE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
/* Check boolean value */
SDLTest_AssertPass("Call to SDL_SetBooleanProperty(\"foo\", SDL_TRUE)");
SDL_SetBooleanProperty(props, "foo", 3); /* Note we're testing non-true/false value here */
type = SDL_GetPropertyType(props, "foo");
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_BOOLEAN,
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_BOOLEAN, type);
value = SDL_GetPointerProperty(props, "foo", NULL);
SDLTest_AssertCheck(value == NULL,
"Verify property, expected NULL, got: %p", value);
value_string = SDL_GetStringProperty(props, "foo", NULL);
SDLTest_AssertCheck(value_string && SDL_strcmp(value_string, "true") == 0,
"Verify string property, expected true, got: %s", value_string);
value_number = SDL_GetNumberProperty(props, "foo", 0);
SDLTest_AssertCheck(value_number == 1,
"Verify number property, expected 1, got: %" SDL_PRIu64, value_number);
value_float = SDL_GetFloatProperty(props, "foo", 0.0f);
SDLTest_AssertCheck(value_float == 1.0f,
"Verify float property, expected 1, got: %f", value_float);
value_bool = SDL_GetBooleanProperty(props, "foo", SDL_FALSE);
SDLTest_AssertCheck(value_bool == SDL_TRUE,
"Verify boolean property, expected SDL_TRUE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
/* Make sure we have exactly one property named foo */
count = 0;
SDL_EnumerateProperties(props, count_foo_properties, &count);
SDLTest_AssertCheck(count == 1,
"Verify foo property count, expected 1, got: %d", count);
SDL_DestroyProperties(props);
return TEST_COMPLETED;
}
/**
* Test copy functionality
*/
static void SDLCALL copy_cleanup(void *userdata, void *value)
{
}
static int properties_testCopy(void *arg)
{
SDL_PropertiesID a, b;
int num;
const char *string;
void *data;
int result;
a = SDL_CreateProperties();
SDL_SetNumberProperty(a, "num", 1);
SDL_SetStringProperty(a, "string", "foo");
SDL_SetPointerProperty(a, "data", &a);
SDL_SetPointerPropertyWithCleanup(a, "cleanup", &a, copy_cleanup, &a);
b = SDL_CreateProperties();
SDL_SetNumberProperty(b, "num", 2);
SDLTest_AssertPass("Call to SDL_CopyProperties(a, 0)");
result = SDL_CopyProperties(a, 0);
SDLTest_AssertCheck(result == SDL_FALSE,
"SDL_CopyProperties() result, got %d, expected SDL_FALSE", result);
SDLTest_AssertPass("Call to SDL_CopyProperties(0, b)");
result = SDL_CopyProperties(0, b);
SDLTest_AssertCheck(result == SDL_FALSE,
"SDL_CopyProperties() result, got %d, expected SDL_FALSE", result);
SDLTest_AssertPass("Call to SDL_CopyProperties(a, b)");
result = SDL_CopyProperties(a, b);
SDLTest_AssertCheck(result == SDL_TRUE,
"SDL_CopyProperties() result, got %d, expected SDL_TRUE", result);
SDL_DestroyProperties(a);
num = (int)SDL_GetNumberProperty(b, "num", 0);
SDLTest_AssertCheck(num == 1,
"Checking number property, got %d, expected 1", num);
string = SDL_GetStringProperty(b, "string", NULL);
SDLTest_AssertCheck(string && SDL_strcmp(string, "foo") == 0,
"Checking string property, got \"%s\", expected \"foo\"", string);
data = SDL_GetPointerProperty(b, "data", NULL);
SDLTest_AssertCheck(data == &a,
"Checking data property, got %p, expected %p", data, &a);
data = SDL_GetPointerProperty(b, "cleanup", NULL);
SDLTest_AssertCheck(data == NULL,
"Checking cleanup property, got %p, expected NULL", data);
SDL_DestroyProperties(b);
return TEST_COMPLETED;
}
/**
* Test cleanup functionality
*/
static void SDLCALL cleanup(void *userdata, void *value)
{
int *count = (int *)userdata;
++(*count);
}
static int properties_testCleanup(void *arg)
{
SDL_PropertiesID props;
char key[2], expected_value[2];
int i, count;
props = SDL_CreateProperties();
SDLTest_AssertPass("Call to SDL_SetPointerProperty(cleanup)");
count = 0;
SDL_SetPointerPropertyWithCleanup(props, "a", "0", cleanup, &count);
SDL_ClearProperty(props, "a");
SDLTest_AssertCheck(count == 1,
"Verify cleanup for deleting property, got %d, expected 1", count);
SDLTest_AssertPass("Call to SDL_DestroyProperties()");
count = 0;
for (i = 0; i < 10; ++i) {
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
SDL_snprintf(expected_value, SDL_arraysize(expected_value), "%c", 'a' + i);
SDL_SetPointerPropertyWithCleanup(props, key, expected_value, cleanup, &count);
}
SDL_DestroyProperties(props);
SDLTest_AssertCheck(count == 10,
"Verify cleanup for destroying properties, got %d, expected 10", count);
return TEST_COMPLETED;
}
/**
* Test locking functionality
*/
struct properties_thread_data
{
SDL_bool done;
SDL_PropertiesID props;
};
static int properties_thread(void *arg)
{
struct properties_thread_data *data = (struct properties_thread_data *)arg;
while (!data->done) {
SDL_LockProperties(data->props);
SDL_SetPointerProperty(data->props, "a", "thread_loop");
SDL_UnlockProperties(data->props);
}
SDL_LockProperties(data->props);
SDL_SetPointerProperty(data->props, "a", "thread_done");
SDL_UnlockProperties(data->props);
return 0;
}
static int properties_testLocking(void *arg)
{
struct properties_thread_data data;
SDL_Thread *thread;
void *value;
SDLTest_AssertPass("Testing property locking");
data.done = SDL_FALSE;
data.props = SDL_CreateProperties();
SDLTest_AssertPass("Setting property to 'init'");
SDL_SetPointerProperty(data.props, "a", "init");
thread = SDL_CreateThread(properties_thread, "properties_thread", &data);
if (thread) {
SDLTest_AssertPass("Waiting for property to change to 'thread_loop'");
for ( ; ; )
{
SDL_Delay(10);
SDL_LockProperties(data.props);
value = SDL_GetPointerProperty(data.props, "a", NULL);
SDL_UnlockProperties(data.props);
if (!value || SDL_strcmp((const char *)value, "thread_loop") == 0) {
break;
}
}
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, "thread_loop") == 0,
"After thread loop, property is %s, expected 'thread_loop'", value ? (const char *)value : "NULL");
SDLTest_AssertPass("Setting property to 'main'");
SDL_LockProperties(data.props);
SDL_SetPointerProperty(data.props, "a", "main");
SDL_Delay(100);
value = SDL_GetPointerProperty(data.props, "a", NULL);
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, "main") == 0,
"After 100ms sleep, property is %s, expected 'main'", value ? (const char *)value : "NULL");
SDL_UnlockProperties(data.props);
data.done = SDL_TRUE;
SDL_WaitThread(thread, NULL);
value = SDL_GetPointerProperty(data.props, "a", NULL);
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, "thread_done") == 0,
"After thread complete, property is %s, expected 'thread_done'", value ? (const char *)value : "NULL");
}
SDL_DestroyProperties(data.props);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Properties test cases */
static const SDLTest_TestCaseReference propertiesTestBasic = {
(SDLTest_TestCaseFp)properties_testBasic, "properties_testBasic", "Test basic property functionality", TEST_ENABLED
};
static const SDLTest_TestCaseReference propertiesTestCopy = {
(SDLTest_TestCaseFp)properties_testCopy, "properties_testCopy", "Test property copy functionality", TEST_ENABLED
};
static const SDLTest_TestCaseReference propertiesTestCleanup = {
(SDLTest_TestCaseFp)properties_testCleanup, "properties_testCleanup", "Test property cleanup functionality", TEST_ENABLED
};
static const SDLTest_TestCaseReference propertiesTestLocking = {
(SDLTest_TestCaseFp)properties_testLocking, "properties_testLocking", "Test property locking functionality", TEST_ENABLED
};
/* Sequence of Properties test cases */
static const SDLTest_TestCaseReference *propertiesTests[] = {
&propertiesTestBasic,
&propertiesTestCopy,
&propertiesTestCleanup,
&propertiesTestLocking,
NULL
};
/* Properties test suite (global) */
SDLTest_TestSuiteReference propertiesTestSuite = {
"Properties",
NULL,
propertiesTests,
NULL
};