Tyson Whitehead 0ab5a8a413 Initialize udev before joystick manual scan so class lookup works
LINUX_JoystickInit does a manual scan first so devices are sorted.
If SDL_UDEV_Init hasn't run by then, then the product info cannot
be looked up by SDL_UDEV_GetProductInfo and the initial-plugged-
in-device classification falls back to heuristic guessing.

(cherry picked from commit 0963c11af84da275208edc00b3b8c2e12be396b6)
2024-04-26 12:16:24 -07:00
2024-04-26 18:04:12 +00:00
2024-04-15 11:35:39 -04:00
2024-04-15 11:35:39 -04:00
2024-04-15 11:35:39 -04:00
2024-04-10 09:18:42 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

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