SDL/docs
Sam Clegg 7d80e20883 emscripten: Add JS library dependencies using EM_JS_DEPS macro
See https://github.com/emscripten-core/emscripten/pull/19780

(cherry picked from commit 042243471f)
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CONTRIBUTING.md Add contributing guidelines. 2022-08-07 16:34:52 -07:00
README-android.md Updated to Android minSdkVersion 19 and targetSdkVersion 34 2023-08-24 08:33:04 -07:00
README-cmake.md cmake: update cmake_minimum_required to avoid deprecated warning 2023-08-07 19:03:18 +02:00
README-directfb.md Sync wiki -> headers. 2023-02-28 12:56:01 -05:00
README-dynapi.md Sync wiki -> headers. 2023-02-28 12:56:01 -05:00
README-emscripten.md emscripten: Add JS library dependencies using EM_JS_DEPS macro 2023-09-15 15:29:47 -07:00
README-gdk.md Sync wiki -> headers. 2023-02-28 12:56:01 -05:00
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README-n3ds.md N3DS: Backport semaphore fixes from #6776. 2022-12-11 17:09:28 -08:00
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README-os2.md update docs/README-os2 after the last os/2 audio patch. 2023-07-25 20:51:32 +03:00
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README-platforms.md Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki (#4069)" 2021-04-01 12:15:28 -04:00
README-porting.md docs: Replace references to configure.in with configure.ac 2019-03-27 20:58:33 +11:00
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README-wince.md Converted README documentation to DOS text format 2016-10-07 17:46:58 -07:00
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README.md Update README.md 2022-09-28 10:17:39 -04:00
doxyfile docs/release_checklist.md: Document how/where to bump version numbers 2022-05-04 09:55:35 -07:00
release_checklist.md Added a note to update the website after a stable release 2022-10-08 09:41:10 -07:00

README.md

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org