mirror of https://github.com/libsdl-org/SDL
65 lines
1.8 KiB
C
65 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryPlatform
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*
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* SDL provides a means to identify the app's platform, both at compile time
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* and runtime.
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*/
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#ifndef SDL_platform_h_
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#define SDL_platform_h_
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#include <SDL3/SDL_platform_defines.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Get the name of the platform.
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*
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* Here are the names returned for some (but not all) supported platforms:
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*
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* - "Windows"
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* - "macOS"
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* - "Linux"
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* - "iOS"
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* - "Android"
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*
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* \returns the name of the platform. If the correct platform name is not
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* available, returns a string beginning with the text "Unknown".
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_platform_h_ */
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