SDL Wiki Bot
143d5d779c
Sync SDL2 wiki -> header
2024-06-14 06:11:54 +00:00
Ryan C. Gordon
1c3a1e1139
wikiheaders: Updated to latest, cleaned up category documentation a little.
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This documentation needs a LOT of work--maybe someday--but it's definitely not
_broken_ right now, which is good enough for now.
2024-05-16 11:49:21 -04:00
Ryan C. Gordon
e03ad30a57
docs: heavy editing to make this happy with latest wikibridge.
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The public headers saw lots of cleanups, backporting from SDL3 docs, and
merging with the wiki.
The markdown files in docs/README-*.md were converted to Unix endlines.
2024-04-23 14:21:54 -04:00
Ryan C. Gordon
e75d72670f
include: Fixes to make the headers friendly with the latest wikiheaders.
2024-04-11 01:17:27 -04:00
Sam Lantinga
0fc3574464
Updated copyright for 2024
2024-01-01 13:19:49 -08:00
Ryan C. Gordon
7abb748134
Sync wiki -> headers.
2023-02-24 11:47:13 -05:00
Sam Lantinga
0479df53ca
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
Pierre Wendling
d0bbfdbfb8
Clang-Tidy fixes ( #6725 )
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(cherry picked from commit 3c501b963d
)
2022-12-01 13:08:50 -08:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL Wiki Bot
c7dafb1556
Sync wiki -> header
2021-10-27 01:36:05 +00:00
Ryan C. Gordon
3f40396d33
First shot at merging the wiki documentation into the headers.
2021-03-21 14:19:53 -04:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
3615633571
Renaming of guard header names to quiet -Wreserved-id-macro
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Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00