Sam Lantinga
6b137579ea
Windows default to fullscreen desktop mode if they don't pick an explicit video mode
...
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Anonymous Maarten
09e2f83e17
cmake: no more SDL3_* cache variables
2023-01-31 01:59:21 +01:00
Anonymous Maarten
9cf34908a1
cmake: pass VERSION to project() + don't use SDL_VERSION
2023-01-31 01:59:21 +01:00
Sam Lantinga
22c69bccdf
Displays are now referenced by instance ID instead of index
2023-01-29 19:25:15 -08:00
Anonymous Maarten
758c0dd6d8
Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)
2023-01-29 19:24:48 -08:00
Sylvain
413376cdb3
migration: replace SDL_DisplayMode w and h by screen_w and screen_h
2023-01-29 12:19:09 -08:00
Sam Lantinga
31f464153d
SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED
2023-01-28 10:56:38 -08:00
Sam Lantinga
e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
2023-01-28 10:56:38 -08:00
Ryan C. Gordon
726d6f9422
wikiheaders: Allow markdown in the wikipreamble string.
...
Reference Issue #6568 .
2023-01-26 14:45:57 -05:00
Anonymous Maarten
330ad80014
cocci: fix game pad event types
2023-01-25 22:02:31 +01:00
Ryan C. Gordon
01cba48d18
wikiheaders: Add a \threadsafety
tag to document threading details.
...
Reference Issue #7140 .
2023-01-25 12:59:25 -05:00
Sylvain
724d92fd65
Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
...
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga
7b50bae524
Renamed SDL events for clarity
...
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Anonymous Maarten
0770c55e8d
cocci: remove SDL_INIT_NOPARACHUTE
2023-01-22 20:14:35 +01:00
Anonymous Maarten
967ebd78e6
cocci: also fix up SDL_CreateRenderer calls with non-default render indices
2023-01-22 20:04:40 +01:00
Sylvain
1a47cf5448
Revert "gen_audio_resampler_filter: Use SDL_PI_F"
...
This reverts commit 41221777baf3b4fc0ef1eafafb0160be8b6c5426.
2023-01-16 10:04:22 +01:00
Sylvain
41221777ba
gen_audio_resampler_filter: Use SDL_PI_F
2023-01-16 09:24:27 +01:00
Sylvain
9eaea7d661
SDL_migration.cocci: simplify multiplicaction / division by 1
2023-01-12 20:52:37 +01:00
Sylvain
3b2e9d98df
SDL_migration.cocci: migrate audio api 1.2
2023-01-12 15:01:31 +01:00
Sylvain
8bdc25f4e4
SDL_migration.cocci: set events
2023-01-12 11:56:49 +01:00
Sylvain
ed1bdf32ee
SDL_migration.cocci: more gamepad migration
2023-01-12 11:39:48 +01:00
Sylvain
9b0c660a03
SDL_migration: various name changes, and function removed
2023-01-12 11:08:15 +01:00
Sylvain
21e4be5a27
SDL_migration: add RW read/write
2023-01-12 10:43:08 +01:00
Sylvain
efa2945502
SDL_migration.cocci: add SIMD Alloc / Free
2023-01-12 09:58:37 +01:00
Sylvain
439c0b0236
Add vulkan migration
2023-01-12 09:45:14 +01:00
Sam Lantinga
0ad22cfe37
Fixed version validation
2023-01-11 15:11:41 -08:00
Sylvain
84cd7214bd
SDL_migration.cocci / rename_api.py: handle migration of enum/structure
...
and fix previous one in SDL_migration.cocci.
2023-01-11 23:33:14 +01:00
Sam Lantinga
9f721d492a
Catch SDL_opengles2.h in rename_headers.py
2023-01-10 15:25:48 -08:00
Sam Lantinga
69b94145d3
Updated documentation for SDL_migration.cocci
...
Especially note that this can be installed and run in WSL on Windows
2023-01-10 07:54:18 -08:00
Anonymous Maarten
c4b471bd13
Ensure training new line in cocci files
2023-01-10 16:43:15 +01:00
Anonymous Maarten
ecc48b882d
migration: change 2nd arg of SDL_CreateRenderer to NULL if it was -1
2023-01-10 16:11:22 +01:00
Sylvain Becker
5066fcde69
Add SDL_migration.cocci for SDL2 to 3 migration ( #7042 )
...
* Add SDL_migration.cocci for SDL2 to 3 migration
2023-01-10 15:25:00 +01:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sam Lantinga
78ccadd5a2
Speed up processing of update-copyright.sh
2023-01-09 09:38:36 -08:00
Sam Lantinga
228d9ae791
rename_headers.py covers begin_code.h/close_code.h
2023-01-04 23:50:08 -08:00
Sam Lantinga
566a559beb
Fixed parsing symbols from SDL_oldnames.h
2023-01-04 13:51:00 -08:00
Sam Lantinga
e76c1d74bc
Added a python script to rename SDL2 headers to SDL3 headers
2023-01-04 11:20:38 -08:00
Sam Lantinga
406c8b79fe
rename_symbols: only write new file if contents have changed
...
Also don't stop for other exceptions, just print them and keep going
2023-01-04 10:40:30 -08:00
Sam Lantinga
ce412c2c71
Consistency cleanup for README-migration.md
2022-12-29 10:44:54 -08:00
Sam Lantinga
9b8208c195
Updated add_symbol_to_oldnames
2022-12-28 17:49:34 -08:00
Sam Lantinga
1d80082e8e
Removed old iOS demos
2022-12-27 16:48:55 -08:00
Sam Lantinga
5baed331f1
Don't add symbol renaming to WhatsNew.txt
2022-12-27 10:00:10 -08:00
Sam Lantinga
84725c00d8
Make sure we update the cmake test programs as well
2022-12-27 09:56:16 -08:00
Sam Lantinga
659abc721a
SDL API renaming: SDL_gamecontroller.h
...
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga
59467ff063
Make it easier to mass rename symbols in the SDL API
2022-12-27 07:31:27 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
...
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
d31776b17a
Also rename the internal function symbol when renaming API functions
2022-12-26 08:57:57 -08:00
Sam Lantinga
32fad06a93
Catch the iOS demos when renaming API functions
2022-12-23 20:32:12 -08:00
Sam Lantinga
c309a92034
Added rename_symbols.py to mass rename symbols in an SDL2 codebase
2022-12-23 15:07:21 -08:00
Sam Lantinga
0967a32fc6
Added a --code-only option to rename.py
...
Also added support for renaming macros and structures
2022-12-23 13:15:19 -08:00