mirror of https://github.com/libsdl-org/SDL
Minor fixes to the primitive example
* The random number generator is automatically seeded, no need for SDL_srand() * Draw the points first, so they don't overlap the other primitives and look like broken line drawing
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@ -25,7 +25,6 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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}
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/* set up some random points */
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SDL_srand(0); /* seed the random number generator with current time */
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for (i = 0; i < SDL_arraysize(points); i++) {
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points[i].x = (SDL_randf() * 440.0f) + 100.0f;
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points[i].y = (SDL_randf() * 280.0f) + 100.0f;
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@ -59,6 +58,10 @@ int SDL_AppIterate(void *appstate)
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rect.h = 280;
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SDL_RenderFillRect(renderer, &rect);
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/* draw some points across the canvas. */
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* red, full alpha */
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SDL_RenderPoints(renderer, points, SDL_arraysize(points));
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/* draw a unfilled rectangle in-set a little bit. */
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); /* green, full alpha */
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rect.x += 30;
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@ -72,10 +75,6 @@ int SDL_AppIterate(void *appstate)
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SDL_RenderLine(renderer, 0, 0, 640, 480);
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SDL_RenderLine(renderer, 0, 480, 640, 0);
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/* draw some points across the canvas. */
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* red, full alpha */
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SDL_RenderPoints(renderer, points, SDL_arraysize(points));
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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