GPU D3D12: Fix indirect buffers not being refcounted

This commit is contained in:
cosmonaut 2024-10-29 10:34:54 -07:00
parent 149ecffd6f
commit ff14a1781f

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@ -4827,6 +4827,8 @@ static void D3D12_DrawPrimitivesIndirect(
offset,
NULL,
0);
D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
}
static void D3D12_DrawIndexedPrimitivesIndirect(
@ -4848,6 +4850,8 @@ static void D3D12_DrawIndexedPrimitivesIndirect(
offset,
NULL,
0);
D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
}
static void D3D12_EndRenderPass(
@ -5303,6 +5307,8 @@ static void D3D12_DispatchComputeIndirect(
offset,
NULL,
0);
D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
}
static void D3D12_EndComputePass(