GPU D3D12: Fix indirect buffers not being refcounted
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@ -4827,6 +4827,8 @@ static void D3D12_DrawPrimitivesIndirect(
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offset,
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NULL,
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0);
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D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
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}
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static void D3D12_DrawIndexedPrimitivesIndirect(
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@ -4848,6 +4850,8 @@ static void D3D12_DrawIndexedPrimitivesIndirect(
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offset,
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NULL,
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0);
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D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
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}
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static void D3D12_EndRenderPass(
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@ -5303,6 +5307,8 @@ static void D3D12_DispatchComputeIndirect(
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offset,
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NULL,
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0);
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D3D12_INTERNAL_TrackBuffer(d3d12CommandBuffer, d3d12Buffer);
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}
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static void D3D12_EndComputePass(
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