audio: documentation improvements.
This commit is contained in:
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@ -19,8 +19,6 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* !!! FIXME: several functions in here need Doxygen comments. */
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/**
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* \file SDL_audio.h
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*
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@ -164,6 +162,8 @@ typedef struct SDL_AudioSpec
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- You push data as you have it, and pull it when you need it
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- It can also function as a basic audio data queue even if you
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just have sound that needs to pass from one place to another.
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- You can hook callbacks up to them when more data is added or
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requested, to manage data on-the-fly.
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*/
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struct SDL_AudioStream; /* this is opaque to the outside world. */
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typedef struct SDL_AudioStream SDL_AudioStream;
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@ -194,10 +194,10 @@ typedef struct SDL_AudioStream SDL_AudioStream;
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*
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* \returns the number of built-in audio drivers.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetAudioDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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@ -245,7 +245,6 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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/**
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* Get a list of currently-connected audio output devices.
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*
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@ -254,16 +253,20 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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* that record audio, like a microphone ("capture" devices), use
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* SDL_GetAudioCaptureDevices() instead.
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*
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* This only returns a list of physical devices; it will not have any
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* device IDs returned by SDL_OpenAudioDevice().
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*
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* \param count a pointer filled in with the number of devices returned
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* \returns a 0 terminated array of device instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenAudioDevice
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* \sa SDL_GetAudioCaptureDevices
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*/
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extern DECLSPEC SDL_AudioDeviceID *SDLCALL SDL_GetAudioOutputDevices(int *count);
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@ -275,16 +278,20 @@ extern DECLSPEC SDL_AudioDeviceID *SDLCALL SDL_GetAudioOutputDevices(int *count)
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* that play sound, perhaps to speakers or headphones ("output" devices),
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* use SDL_GetAudioOutputDevices() instead.
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*
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* This only returns a list of physical devices; it will not have any
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* device IDs returned by SDL_OpenAudioDevice().
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*
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* \param count a pointer filled in with the number of devices returned
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* \returns a 0 terminated array of device instance IDs which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenAudioDevice
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* \sa SDL_GetAudioOutputDevices
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*/
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extern DECLSPEC SDL_AudioDeviceID *SDLCALL SDL_GetAudioCaptureDevices(int *count);
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@ -297,10 +304,10 @@ extern DECLSPEC SDL_AudioDeviceID *SDLCALL SDL_GetAudioCaptureDevices(int *count
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* \param devid the instance ID of the device to query.
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* \returns the name of the audio device, or NULL on error.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumAudioDevices
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* \sa SDL_GetDefaultAudioInfo
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*/
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@ -351,8 +358,6 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SD
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* unplugged so the system jumped to a new default, the user plugged
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* in headphones on a mobile device, etc). Unless you have a good
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* reason to choose a specific device, this is probably what you want.
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* Requesting the default will also allow the user to specify
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* preferences with hints/environment variables.
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*
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* You may request a specific format for the audio device, but there is
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* no promise the device will honor that request for several reasons. As
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@ -368,6 +373,11 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SD
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* libraries to open a device separately from the main app and bind its own
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* streams without conflicting.
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*
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* It is also legal to open a device ID returned by a previous call to
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* this function; doing so just creates another logical device on the same
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* physical device. This may be useful for making logical groupings of
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* audio streams.
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*
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* This function returns the opened device ID on success. This is a new,
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* unique SDL_AudioDeviceID that represents a logical device.
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*
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@ -388,10 +398,10 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SD
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* \param spec the requested device configuration. Can be NULL to use reasonable defaults.
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* \returns The device ID on success, 0 on error; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CloseAudioDevice
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* \sa SDL_GetAudioDeviceFormat
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*/
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@ -410,10 +420,10 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID
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*
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* \param devid an audio device id previously returned by SDL_OpenAudioDevice()
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenAudioDevice
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*/
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extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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@ -444,10 +454,10 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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* \param num_streams Number streams listed in the `streams` array.
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* \returns 0 on success, -1 on error; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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* \sa SDL_UnbindAudioStream
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@ -464,10 +474,10 @@ extern DECLSPEC int SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_Au
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* \param stream an audio stream to bind to a device.
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* \returns 0 on success, -1 on error; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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* \sa SDL_UnbindAudioStream
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@ -486,10 +496,10 @@ extern DECLSPEC int SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_Aud
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* \param streams an array of audio streams to unbind.
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* \param num_streams Number streams listed in the `streams` array.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BindAudioStreams
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* \sa SDL_BindAudioStream
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* \sa SDL_UnbindAudioStream
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@ -504,10 +514,10 @@ extern DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream **streams, i
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*
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* \param stream an audio stream to unbind from a device.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BindAudioStream
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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@ -597,6 +607,10 @@ extern DECLSPEC int SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread, but if the
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* stream has a callback set, the caller might need to manage
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* extra locking.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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@ -625,6 +639,10 @@ extern DECLSPEC int SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, cons
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* \param len The maximum number of bytes to fill
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* \returns the number of bytes read from the stream, or -1 on error
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*
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* \threadsafety It is safe to call this function from any thread, but if the
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* stream has a callback set, the caller might need to manage
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* extra locking.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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@ -653,6 +671,8 @@ extern DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void
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* \param stream The audio stream to query
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* \returns the number of converted/resampled bytes available.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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@ -676,6 +696,8 @@ extern DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream)
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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@ -694,6 +716,8 @@ extern DECLSPEC int SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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@ -728,10 +752,10 @@ extern DECLSPEC int SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_UnlockAudioStream
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* \sa SDL_SetAudioStreamPutCallback
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* \sa SDL_SetAudioStreamGetCallback
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@ -748,11 +772,11 @@ extern DECLSPEC int SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety You should only call this from the same thread that
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* previously called SDL_LockAudioStream.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_LockAudioStream
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* \sa SDL_SetAudioStreamPutCallback
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* \sa SDL_SetAudioStreamGetCallback
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@ -814,10 +838,10 @@ typedef void (SDLCALL *SDL_AudioStreamRequestCallback)(SDL_AudioStream *stream,
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* \param userdata an opaque pointer provided to the callback for its own personal use.
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* \returns 0 on success, -1 on error. This only fails if `stream` is NULL.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetAudioStreamPutCallback
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*/
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamRequestCallback callback, void *userdata);
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@ -861,10 +885,10 @@ extern DECLSPEC int SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *strea
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* \param userdata an opaque pointer provided to the callback for its own personal use.
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* \returns 0 on success, -1 on error. This only fails if `stream` is NULL.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SetAudioStreamGetCallback
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*/
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extern DECLSPEC int SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamRequestCallback callback, void *userdata);
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@ -875,6 +899,8 @@ extern DECLSPEC int SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *strea
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*
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* \param stream The audio stream to free
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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@ -903,10 +929,10 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
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* \param spec the audio stream's input format
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* \returns a bound audio stream on success, ready to use. NULL on error; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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* \sa SDL_UnbindAudioStream
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@ -989,6 +1015,8 @@ extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAndBindAudioStream(SDL_AudioD
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* When the application is done with the data returned in
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* `audio_buf`, it should call SDL_free() to dispose of it.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_free
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@ -1028,6 +1056,8 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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* When the application is done with the data returned in
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* `audio_buf`, it should call SDL_free() to dispose of it.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_free
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@ -1070,6 +1100,8 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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@ -1101,6 +1133,8 @@ extern DECLSPEC int SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateAudioStream
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