mirror of https://github.com/libsdl-org/SDL
Added documentation for rename_symbols.py
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This guide provides useful information for migrating applications from SDL 2.0 to SDL 3.0.
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We have provided a handy Python script to automate some of this work for you [link to script], and details on the changes are organized by SDL 2.0 header below.
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Details on API changes are organized by SDL 2.0 header below.
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We have provided a handy Python script [rename_symbols.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py) to rename SDL2 functions to their SDL3 counterparts:
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```sh
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rename_symbols.py --all-symbols source_code_path
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```
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SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
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The file with your main() function should also include <SDL3/SDL_main.h>, see below in the SDL_main.h section.
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CMake users should use this snippet to include SDL support in their project:
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```
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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The SDL3test library has been renamed SDL3_test.
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There is no static SDLmain library anymore, it's now header-only, see below in the SDL_main.h section.
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There is no SDLmain library anymore, it's now header-only, see below in the SDL_main.h section.
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begin_code.h and close_code.h in the public headers have been renamed to SDL_begin_code.h and SDL_close_code.h. These aren't meant to be included directly by applications, but if your application did, please update your `#include` lines.
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/* The new function names are recommended, but if you want to have the
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* old names available while you are in the process of migrating code
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* to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
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*
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* You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
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* rename_symbols.py --all-symbols source_code_path
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*/
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#ifdef SDL_ENABLE_OLD_NAMES
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