mirror of https://github.com/libsdl-org/SDL
wayland: Implement SetWindowModalFor
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@ -205,6 +205,7 @@ Wayland_CreateDevice(int devindex)
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device->SetWindowSize = Wayland_SetWindowSize;
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device->SetWindowMinimumSize = Wayland_SetWindowMinimumSize;
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device->SetWindowMaximumSize = Wayland_SetWindowMaximumSize;
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device->SetWindowModalFor = Wayland_SetWindowModalFor;
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device->SetWindowTitle = Wayland_SetWindowTitle;
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device->DestroyWindow = Wayland_DestroyWindow;
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device->SetWindowHitTest = Wayland_SetWindowHitTest;
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@ -595,6 +595,27 @@ Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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int
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Wayland_SetWindowModalFor(_THIS, SDL_Window *modal_window, SDL_Window *parent_window)
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{
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const SDL_VideoData *viddata = (const SDL_VideoData *) _this->driverdata;
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SDL_WindowData *modal_data = modal_window->driverdata;
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SDL_WindowData *parent_data = parent_window->driverdata;
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if (viddata->shell.xdg) {
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xdg_toplevel_set_parent(modal_data->shell_surface.xdg.roleobj.toplevel,
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parent_data->shell_surface.xdg.roleobj.toplevel);
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} else if (viddata->shell.zxdg) {
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zxdg_toplevel_v6_set_parent(modal_data->shell_surface.zxdg.roleobj.toplevel,
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parent_data->shell_surface.zxdg.roleobj.toplevel);
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} else {
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return SDL_Unsupported();
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}
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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return 0;
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}
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void Wayland_ShowWindow(_THIS, SDL_Window *window)
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{
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SDL_WaylandOutputData *driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
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@ -99,6 +99,7 @@ extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowMinimumSize(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowMaximumSize(_THIS, SDL_Window * window);
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extern int Wayland_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
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extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);
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extern void Wayland_SuspendScreenSaver(_THIS);
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