Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-07-19 20:08:05 +00:00
parent 02dceed760
commit fc8cd657a5
2 changed files with 6 additions and 5 deletions

View File

@ -1028,8 +1028,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void);
*
* \param gamepad a gamepad.
* \param count a pointer filled in with the number of bindings returned.
* \returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for
* more information.
* \returns a NULL terminated array of pointers to bindings or NULL on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -122,13 +122,14 @@ extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_Touch
/**
* Get a list of active fingers for a given touch device.
*
* This returns temporary memory which will be automatically freed later, and can be claimed with SDL_ClaimTemporaryMemory().
* This returns temporary memory which will be automatically freed later, and
* can be claimed with SDL_ClaimTemporaryMemory().
*
* \param touchID the ID of a touch device.
* \param count a pointer filled in with the number of fingers returned, can
* be NULL.
* \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; call SDL_GetError() for
* more information.
* \returns a NULL terminated array of SDL_Finger pointers or NULL on failure;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/