mirror of https://github.com/libsdl-org/SDL
Invalidate texture in the UnlockTextureMethod
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@ -158,6 +158,15 @@ PS2_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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return 0;
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}
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static void
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PS2_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
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gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
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}
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static int
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PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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@ -181,16 +190,11 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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}
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gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture);
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PS2_UnlockTexture(renderer, texture);
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return 0;
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}
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static void
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PS2_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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}
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static void
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PS2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
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{
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