WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms

WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority.  WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
This commit is contained in:
David Ludwig 2015-11-26 13:51:03 -05:00
parent d07aa877d2
commit fa2d5ab497
8 changed files with 70 additions and 53 deletions

View File

@ -123,8 +123,7 @@
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
@ -240,11 +239,12 @@
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />

View File

@ -318,12 +318,6 @@
<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -384,6 +378,9 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -575,21 +572,9 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\SDL_thread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\SDL_timer.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -686,5 +671,20 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -136,10 +136,8 @@
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
@ -273,11 +271,12 @@
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />

View File

@ -312,18 +312,9 @@
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_systhread.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -399,6 +390,9 @@
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@ -590,21 +584,9 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\SDL_thread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\SDL_timer.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -713,5 +695,20 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@ -175,7 +175,12 @@ typedef unsigned int uintptr_t;
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
#define SDL_THREAD_WINDOWS 1
#else
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
#define SDL_THREAD_STDCPP 1
#endif
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1

View File

@ -45,7 +45,11 @@ SDL_CreateMutex(void)
if (mutex) {
/* Initialize */
/* On SMP systems, a non-zero spin count generally helps performance */
#if __WINRT__
InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
#else
InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
#endif
} else {
SDL_OutOfMemory();
}

View File

@ -45,7 +45,11 @@ SDL_CreateSemaphore(Uint32 initial_value)
sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
if (sem) {
/* Create the semaphore, with max value 32K */
#if __WINRT__
sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS);
#else
sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL);
#endif
sem->count = initial_value;
if (!sem->id) {
SDL_SetError("Couldn't create semaphore");
@ -86,7 +90,11 @@ SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
} else {
dwMilliseconds = (DWORD) timeout;
}
#if __WINRT__
switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) {
#else
switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
case WAIT_OBJECT_0:
InterlockedDecrement(&sem->count);
retval = 0;

View File

@ -106,7 +106,7 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
{
#elif defined(__CYGWIN__)
#elif defined(__CYGWIN__) || defined(__WINRT__)
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
@ -230,7 +230,11 @@ SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
#if __WINRT__
WaitForSingleObjectEx(thread->handle, INFINITE, FALSE);
#else
WaitForSingleObject(thread->handle, INFINITE);
#endif
CloseHandle(thread->handle);
}