linux: Distinguish between "device with keys" and a full keyboard

udev distinguishes between ID_INPUT_KEY, a device with any keyboard keys
at all (including for example USB numeric keypads, Bluetooth headsets
with volume control buttons, and some game controllers; and
ID_INPUT_KEYBOARD, a reasonably fully-featured keyboard that you could
use for general-purpose text entry. If we do the same here, then it's
useful input to our heuristics for identifying devices: for example,
a device with ID_INPUT_KEY could reasonably be a gamepad, but a device
with ID_INPUT_KEYBOARD certainly isn't.

Resolves: https://github.com/libsdl-org/SDL/issues/7827
Signed-off-by: Simon McVittie <smcv@collabora.com>
This commit is contained in:
Simon McVittie 2023-06-16 14:53:29 +01:00 committed by Sam Lantinga
parent 9b7a9ca666
commit fa0ca3d41e
5 changed files with 36 additions and 31 deletions

View File

@ -245,7 +245,7 @@ static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_cl
switch (udev_event) {
case SDL_UDEV_DEVICEADDED:
if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_KEYBOARD | SDL_UDEV_DEVICE_TOUCHSCREEN | SDL_UDEV_DEVICE_TOUCHPAD))) {
if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_HAS_KEYS | SDL_UDEV_DEVICE_TOUCHSCREEN | SDL_UDEV_DEVICE_TOUCHPAD))) {
return;
}

View File

@ -131,14 +131,15 @@ SDL_EVDEV_GuessDeviceClass(const unsigned long bitmask_ev[NBITS(EV_MAX)],
}
if (found > 0) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD; /* ID_INPUT_KEY */
devclass |= SDL_UDEV_DEVICE_HAS_KEYS; /* ID_INPUT_KEY */
}
}
/* the first 32 bits are ESC, numbers, and Q to D; if we have any of
* those, consider it a keyboard device; do not test KEY_RESERVED, though */
/* the first 32 bits are ESC, numbers, and Q to D, so if we have all of
* those, consider it to be a fully-featured keyboard;
* do not test KEY_RESERVED, though */
keyboard_mask = 0xFFFFFFFE;
if ((bitmask_key[0] & keyboard_mask) != 0) {
if ((bitmask_key[0] & keyboard_mask) == keyboard_mask) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD; /* ID_INPUT_KEYBOARD */
}

View File

@ -38,7 +38,8 @@ typedef enum
SDL_UDEV_DEVICE_SOUND = 0x0008,
SDL_UDEV_DEVICE_TOUCHSCREEN = 0x0010,
SDL_UDEV_DEVICE_ACCELEROMETER = 0x0020,
SDL_UDEV_DEVICE_TOUCHPAD = 0x0040
SDL_UDEV_DEVICE_TOUCHPAD = 0x0040,
SDL_UDEV_DEVICE_HAS_KEYS = 0x0080,
} SDL_UDEV_deviceclass;
#define BITS_PER_LONG (sizeof(unsigned long) * 8)

View File

@ -435,6 +435,11 @@ static void device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
Ref: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c#n183
*/
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_KEY");
if (val != NULL && SDL_strcmp(val, "1") == 0) {
devclass |= SDL_UDEV_DEVICE_HAS_KEYS;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_KEYBOARD");
if (val != NULL && SDL_strcmp(val, "1") == 0) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD;
}
@ -448,7 +453,7 @@ static void device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
} else if (SDL_strcmp(val, "mouse") == 0) {
devclass = SDL_UDEV_DEVICE_MOUSE;
} else if (SDL_strcmp(val, "kbd") == 0) {
devclass = SDL_UDEV_DEVICE_KEYBOARD;
devclass = SDL_UDEV_DEVICE_HAS_KEYS | SDL_UDEV_DEVICE_KEYBOARD;
} else {
return;
}

View File

@ -48,6 +48,7 @@ static const struct
}
CLS(MOUSE),
CLS(KEYBOARD),
CLS(HAS_KEYS),
CLS(JOYSTICK),
CLS(SOUND),
CLS(TOUCHSCREEN),
@ -351,7 +352,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x045e,
.product_id = 0x0b22,
.version = 0x0517,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, ABS, FF */
.ev = { 0x0b, 0x00, 0x20 },
/* Android-style mapping:
@ -638,7 +639,8 @@ static const GuessTest guess_tests[] =
.bus_type = 0x0003,
.vendor_id = 0x28de,
.product_id = 0x1142,
.expected = (SDL_UDEV_DEVICE_KEYBOARD
.expected = (SDL_UDEV_DEVICE_HAS_KEYS
| SDL_UDEV_DEVICE_KEYBOARD
| SDL_UDEV_DEVICE_MOUSE),
/* SYN, KEY, REL, MSC, LED, REP */
.ev = { 0x17, 0x00, 0x12 },
@ -1087,7 +1089,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x045e,
.product_id = 0x02e0,
.version = 0x0903,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, ABS, MSC, FF */
.ev = { 0x1b, 0x00, 0x20 },
/* X, Y, Z, RX, RY, RZ, HAT0X, HAT0Y */
@ -1132,7 +1134,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x18d1,
.product_id = 0x9400,
.version = 0x0100,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_HAS_KEYS,
.ev = { 0x0b },
/* XYZ, RZ, gas, brake, hat0 */
.abs = { 0x27, 0x06, 0x03 },
@ -1166,7 +1168,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x045e,
.product_id = 0x0b12,
.version = 0x050f,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_HAS_KEYS,
.ev = { 0x0b },
/* X, Y, Z, RX, RY, RZ, hat 0 */
.abs = { 0x3f, 0x00, 0x03 },
@ -1189,7 +1191,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x045e,
.product_id = 0x0b13,
.version = 0x0515,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_JOYSTICK | SDL_UDEV_DEVICE_HAS_KEYS,
.ev = { 0x0b },
/* XYZ, RZ, gas, brake, hat0 */
.abs = { 0x27, 0x06, 0x03 },
@ -1214,8 +1216,8 @@ static const GuessTest guess_tests[] =
/* This one is a bit weird because some of the buttons are mapped
* to the arrow, page up and page down keys, so it's a joystick
* with a subset of a keyboard attached. */
/* TODO: Should this be JOYSTICK, or even JOYSTICK|KEYBOARD? */
.expected = SDL_UDEV_DEVICE_KEYBOARD,
/* TODO: Should this be JOYSTICK, or even JOYSTICK|HAS_KEYS? */
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, FF */
.ev = { 0x03, 0x00, 0x20 },
.keys = {
@ -1296,9 +1298,9 @@ static const GuessTest guess_tests[] =
{
.name = "Wiimote - Classic Controller",
.eviocgname = "Nintendo Wii Remote Classic Controller",
/* TODO: Should this be JOYSTICK, or maybe JOYSTICK|KEYBOARD?
/* TODO: Should this be JOYSTICK, or maybe JOYSTICK|HAS_KEYS?
* It's unusual in the same ways as the Wiimote */
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, ABS */
.ev = { 0x0b },
/* Hat 1-3 X and Y */
@ -1422,8 +1424,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x17aa,
.product_id = 0x5054,
.version = 0x4101,
/* SDL treats this as a keyboard because it has a power button */
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, MSC, SW */
.ev = { 0x33 },
.keys = {
@ -1446,7 +1447,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x17aa,
.product_id = 0x5054,
.version = 0x4101,
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, MSC, SW */
.ev = { 0x33 },
.keys = {
@ -1507,7 +1508,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x0001,
.product_id = 0x0001,
.version = 0xab54,
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS | SDL_UDEV_DEVICE_KEYBOARD,
/* SYN, KEY, MSC, LED, REP */
.ev = { 0x13, 0x00, 0x12 },
.keys = {
@ -1524,8 +1525,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x0000,
.product_id = 0x0003,
.version = 0x0000,
/* SDL treats KEY_SLEEP as indicating a keyboard */
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY */
.ev = { 0x03 },
.keys = {
@ -1553,8 +1553,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x0000,
.product_id = 0x0001,
.version = 0x0000,
/* SDL treats KEY_POWER as indicating a keyboard */
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY */
.ev = { 0x03 },
.keys = {
@ -1570,8 +1569,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x0000,
.product_id = 0x0006,
.version = 0x0000,
/* SDL treats brightness control, etc. as keyboard keys */
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY */
.ev = { 0x03 },
.keys = {
@ -1591,7 +1589,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x04f2,
.product_id = 0xb604,
.version = 0x0027,
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY */
.ev = { 0x03 },
.keys = {
@ -1608,7 +1606,7 @@ static const GuessTest guess_tests[] =
.vendor_id = 0x17aa,
.product_id = 0x5054,
.version = 0x4101,
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY */
.ev = { 0x03 },
.keys = {
@ -1632,7 +1630,7 @@ static const GuessTest guess_tests[] =
.bus_type = 0x0003,
.vendor_id = 0x17ef,
.product_id = 0x6009,
.expected = SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_HAS_KEYS | SDL_UDEV_DEVICE_KEYBOARD,
/* SYN, KEY, MSC, LED, REP */
.ev = { 0x13, 0x00, 0x12 },
.keys = {
@ -1656,7 +1654,7 @@ static const GuessTest guess_tests[] =
/* For some reason the special keys like mute and wlan toggle
* show up here instead of, or in addition to, as part of
* the keyboard - so both udev and SDL report this as having keys too. */
.expected = SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_KEYBOARD,
.expected = SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_HAS_KEYS,
/* SYN, KEY, REL, MSC, LED */
.ev = { 0x17, 0x00, 0x02 },
/* X, Y */