Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)

This commit is contained in:
Alex Szpakowski 2015-10-23 03:37:53 -03:00
parent 4c72d39ce7
commit f8824cb99b
1 changed files with 3 additions and 1 deletions

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@ -1602,8 +1602,10 @@ Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
} }
if ( data && (window->flags & SDL_WINDOW_FULLSCREEN) ) { if ( data && (window->flags & SDL_WINDOW_FULLSCREEN) ) {
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)
&& ![data->listener isInFullscreenSpace]) {
/* OpenGL is rendering to the window, so make it visible! */ /* OpenGL is rendering to the window, so make it visible! */
/* Doing this in 10.11 while in a Space breaks things (bug #3152) */
[data->nswindow setLevel:CGShieldingWindowLevel()]; [data->nswindow setLevel:CGShieldingWindowLevel()];
} else { } else {
[data->nswindow setLevel:kCGNormalWindowLevel]; [data->nswindow setLevel:kCGNormalWindowLevel];