wayland: Don't initialize OpenGL when the window flags didn't specify it

Applications that don't specify a rendering flag are likely handling Vulkan/GL themselves, so SDL loading OpenGL by default in this case is unnecessary overhead, and if a render backend requires it, the window will be recreated with the appropriate flags when the renderer is initialized.

(cherry picked from commit 9ab2025127)
This commit is contained in:
Frank Praznik 2023-06-26 11:58:56 -04:00 committed by Sam Lantinga
parent 2304b4e86a
commit f522c5380c
1 changed files with 0 additions and 7 deletions

View File

@ -2001,13 +2001,6 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
c = _this->driverdata;
window->driverdata = data;
if (!(window->flags & SDL_WINDOW_VULKAN)) {
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_GL_LoadLibrary(NULL);
window->flags |= SDL_WINDOW_OPENGL;
}
}
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}