mirror of https://github.com/libsdl-org/SDL
Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
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9275c533ca
commit
f3e419596b
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@ -895,6 +895,7 @@ The following symbols have been renamed:
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The following symbols have been removed:
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* SDL_INIT_NOPARACHUTE
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* SDL_INIT_EVERYTHING - you should only initialize the subsystems you are using
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* SDL_INIT_TIMER - no longer needed before calling SDL_AddTimer()
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## SDL_joystick.h
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@ -283,7 +283,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER)) {
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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return SDL_APP_FAILURE;
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}
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@ -57,7 +57,6 @@ extern "C" {
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*/
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typedef Uint32 SDL_InitFlags;
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#define SDL_INIT_TIMER 0x00000001u
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#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
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#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
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#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
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@ -117,7 +116,6 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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*
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* `flags` may be any of the following OR'd together:
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*
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* - `SDL_INIT_TIMER`: timer subsystem
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* - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events
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* subsystem
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* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
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@ -160,8 +160,6 @@ typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID,
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/**
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* Call a callback function at a future time.
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*
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* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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*
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* The callback function is passed the current timer interval and the user
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* supplied parameter from the SDL_AddTimer() call and should return the next
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* timer interval. If the value returned from the callback is 0, the timer is
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@ -224,8 +222,6 @@ typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerI
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/**
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* Call a callback function at a future time.
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*
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* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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*
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* The callback function is passed the current timer interval and the user
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* supplied parameter from the SDL_AddTimerNS() call and should return the
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* next timer interval. If the value returned from the callback is 0, the
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23
src/SDL.c
23
src/SDL.c
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@ -307,20 +307,6 @@ SDL_bool SDL_InitSubSystem(SDL_InitFlags flags)
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flags_initialized |= SDL_INIT_EVENTS;
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}
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// Initialize the timer subsystem
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if (flags & SDL_INIT_TIMER) {
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if (SDL_ShouldInitSubsystem(SDL_INIT_TIMER)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
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if (!SDL_InitTimers()) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
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}
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flags_initialized |= SDL_INIT_TIMER;
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}
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// Initialize the video subsystem
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if (flags & SDL_INIT_VIDEO) {
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#ifndef SDL_VIDEO_DISABLED
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@ -573,13 +559,6 @@ void SDL_QuitSubSystem(SDL_InitFlags flags)
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}
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#endif
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if (flags & SDL_INIT_TIMER) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_TIMER)) {
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SDL_QuitTimers();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
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}
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if (flags & SDL_INIT_EVENTS) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_QuitEvents();
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@ -632,6 +611,8 @@ void SDL_Quit(void)
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SDL_DBus_Quit();
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#endif
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SDL_QuitTimers();
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SDL_SetObjectsInvalid();
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SDL_AssertionsQuit();
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@ -178,8 +178,6 @@ static Uint64 SDLTest_GenerateExecKey(const char *runSeed, const char *suiteName
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/**
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* Set timeout handler for test.
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*
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* Note: SDL_Init(SDL_INIT_TIMER) will be called if it wasn't done so before.
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*
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* \param timeout Timeout interval in seconds.
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* \param callback Function that will be called after timeout has elapsed.
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*
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@ -200,14 +198,6 @@ static SDL_TimerID SDLTest_SetTestTimeout(int timeout, SDL_TimerCallback callbac
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return 0;
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}
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/* Init SDL timer if not initialized before */
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if (!SDL_WasInit(SDL_INIT_TIMER)) {
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if (!SDL_InitSubSystem(SDL_INIT_TIMER)) {
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SDLTest_LogError("Failed to init timer subsystem: %s", SDL_GetError());
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return 0;
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}
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}
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/* Set timer */
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timeoutInMilliseconds = timeout * 1000;
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timerID = SDL_AddTimer(timeoutInMilliseconds, callback, 0x0);
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@ -22,13 +22,6 @@ static int g_timerCallbackCalled = 0;
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static void SDLCALL timerSetUp(void **arg)
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{
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/* Start SDL timer subsystem */
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SDL_bool ret = SDL_InitSubSystem(SDL_INIT_TIMER);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_TIMER)");
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SDLTest_AssertCheck(ret == SDL_TRUE, "Check result from SDL_InitSubSystem(SDL_INIT_TIMER)");
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if (!ret) {
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SDLTest_LogError("%s", SDL_GetError());
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}
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}
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/* Test case functions */
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@ -79,7 +79,7 @@ int main(int argc, char **argv)
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}
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/* Initialize the force feedbackness */
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC);
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haptics = SDL_GetHaptics(&num_haptics);
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SDL_Log("%d Haptic devices detected.\n", num_haptics);
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for (i = 0; i < num_haptics; ++i) {
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@ -82,7 +82,7 @@ int main(int argc, char **argv)
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}
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/* Initialize the force feedbackness */
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC);
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haptics = SDL_GetHaptics(&num_haptics);
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SDL_Log("%d Haptic devices detected.\n", num_haptics);
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if (num_haptics == 0) {
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@ -116,11 +116,6 @@ int main(int argc, char *argv[])
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i += consumed;
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}
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if (!SDL_Init(SDL_INIT_TIMER)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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if (SDL_GetEnvironmentVariable(SDL_GetEnvironment(), "SDL_TESTS_QUICK") != NULL) {
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SDL_Log("Not running slower tests");
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SDL_Quit();
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