test: Add flag to suspend drawing when occluded
Add the flag "--suspend-when-occluded" to testgl, testgles2, and testsprite, which, when used, will suspend rendering and throttle the event loop when the occlusion flag is set on the window.
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44536b7537
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ef4ce8cec5
@ -31,6 +31,7 @@ typedef struct GL_Context
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static SDLTest_CommonState *state;
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static SDL_GLContext context;
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static GL_Context ctx;
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static SDL_bool suspend_when_occluded;
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static int LoadContext(GL_Context *data)
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{
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@ -237,12 +238,15 @@ int main(int argc, char *argv[])
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} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) {
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accel = SDL_atoi(argv[i + 1]);
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consumed = 2;
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} else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) {
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suspend_when_occluded = SDL_TRUE;
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consumed = 1;
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} else {
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consumed = -1;
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}
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}
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if (consumed < 0) {
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static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL };
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static const char *options[] = { "[--fsaa n]", "[--accel n]", "[--suspend-when-occluded]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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quit(1);
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}
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@ -386,6 +390,7 @@ int main(int argc, char *argv[])
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done = 0;
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while (!done) {
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SDL_bool update_swap_interval = SDL_FALSE;
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int active_windows = 0;
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/* Check for events */
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++frames;
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@ -408,9 +413,11 @@ int main(int argc, char *argv[])
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for (i = 0; i < state->num_windows; ++i) {
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int w, h;
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if (state->windows[i] == NULL) {
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if (state->windows[i] == NULL ||
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(suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) {
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continue;
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}
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++active_windows;
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SDL_GL_MakeCurrent(state->windows[i], context);
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if (update_swap_interval) {
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SDL_GL_SetSwapInterval(swap_interval);
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@ -420,6 +427,11 @@ int main(int argc, char *argv[])
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Render();
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SDL_GL_SwapWindow(state->windows[i]);
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}
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/* If all windows are occluded, throttle event polling to 15hz. */
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if (!active_windows) {
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SDL_DelayNS(SDL_NS_PER_SECOND / 15);
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}
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}
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/* Print out some timing information */
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@ -46,9 +46,18 @@ typedef struct shader_data
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GLuint color_buffer;
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} shader_data;
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typedef enum wait_state
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{
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WAIT_STATE_GO = 0,
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WAIT_STATE_ENTER_SEM,
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WAIT_STATE_WAITING_ON_SEM,
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} wait_state;
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typedef struct thread_data
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{
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SDL_Thread *thread;
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SDL_Semaphore *suspend_sem;
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SDL_AtomicInt suspended;
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int done;
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int index;
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} thread_data;
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@ -56,6 +65,7 @@ typedef struct thread_data
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static SDLTest_CommonState *state;
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static SDL_GLContext *context = NULL;
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static int depth = 16;
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static SDL_bool suspend_when_occluded;
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static GLES2_Context ctx;
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static int LoadContext(GLES2_Context *data)
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@ -557,6 +567,9 @@ render_thread_fn(void *render_ctx)
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thread_data *thread = render_ctx;
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while (!done && !thread->done && state->windows[thread->index]) {
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if (SDL_AtomicCAS(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
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SDL_WaitSemaphore(thread->suspend_sem);
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}
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render_window(thread->index);
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}
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@ -564,29 +577,54 @@ render_thread_fn(void *render_ctx)
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return 0;
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}
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static thread_data *GetThreadDataForWindow(SDL_WindowID id)
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{
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int i;
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SDL_Window *window = SDL_GetWindowFromID(id);
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if (window) {
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for (i = 0; i < state->num_windows; ++i) {
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if (window == state->windows[i]) {
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return &threads[i];
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}
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}
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}
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return NULL;
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}
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static void
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loop_threaded(void)
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{
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SDL_Event event;
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int i;
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thread_data *tdata;
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/* Wait for events */
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while (SDL_WaitEvent(&event) && !done) {
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if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) {
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SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
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if (window) {
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for (i = 0; i < state->num_windows; ++i) {
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if (window == state->windows[i]) {
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/* Stop the render thread when the window is closed */
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threads[i].done = 1;
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if (threads[i].thread) {
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SDL_WaitThread(threads[i].thread, NULL);
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threads[i].thread = NULL;
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}
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break;
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}
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if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_OCCLUDED) {
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tdata = GetThreadDataForWindow(event.window.windowID);
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if (tdata) {
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SDL_AtomicCAS(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
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}
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} else if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_EXPOSED) {
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tdata = GetThreadDataForWindow(event.window.windowID);
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if (tdata) {
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if (SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
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SDL_PostSemaphore(tdata->suspend_sem);
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}
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}
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} else if (event.type == SDL_EVENT_WINDOW_CLOSE_REQUESTED) {
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tdata = GetThreadDataForWindow(event.window.windowID);
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if (tdata) {
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/* Stop the render thread when the window is closed */
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tdata->done = 1;
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if (tdata->thread) {
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SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO);
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SDL_PostSemaphore(tdata->suspend_sem);
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SDL_WaitThread(tdata->thread, NULL);
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tdata->thread = NULL;
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SDL_DestroySemaphore(tdata->suspend_sem);
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}
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break;
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}
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}
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SDLTest_CommonEvent(state, &event, &done);
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}
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@ -598,6 +636,7 @@ loop(void)
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{
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SDL_Event event;
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int i;
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int active_windows = 0;
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/* Check for events */
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while (SDL_PollEvent(&event) && !done) {
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@ -605,6 +644,11 @@ loop(void)
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}
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if (!done) {
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL ||
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(suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) {
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continue;
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}
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++active_windows;
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render_window(i);
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}
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}
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@ -613,6 +657,11 @@ loop(void)
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emscripten_cancel_main_loop();
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}
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#endif
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/* If all windows are occluded, throttle event polling to 15hz. */
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if (!done && !active_windows) {
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SDL_DelayNS(SDL_NS_PER_SECOND / 15);
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}
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}
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int main(int argc, char *argv[])
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@ -649,6 +698,9 @@ int main(int argc, char *argv[])
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} else if (SDL_strcasecmp(argv[i], "--threaded") == 0) {
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++threaded;
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consumed = 1;
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} else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) {
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suspend_when_occluded = SDL_TRUE;
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consumed = 1;
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} else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
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i++;
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if (!argv[i]) {
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@ -667,7 +719,7 @@ int main(int argc, char *argv[])
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}
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}
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if (consumed < 0) {
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static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", "[--threaded]", NULL };
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static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", "[--threaded]", "[--suspend-when-occluded]",NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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quit(1);
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}
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@ -869,6 +921,8 @@ int main(int argc, char *argv[])
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/* Start a render thread for each window */
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for (i = 0; i < state->num_windows; ++i) {
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threads[i].index = i;
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SDL_AtomicSet(&threads[i].suspended, 0);
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threads[i].suspend_sem = SDL_CreateSemaphore(0);
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threads[i].thread = SDL_CreateThread(render_thread_fn, "RenderThread", &threads[i]);
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}
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@ -42,6 +42,7 @@ static Uint64 next_fps_check;
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static Uint32 frames;
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static const int fps_check_delay = 5000;
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static int use_rendergeometry = 0;
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static SDL_bool suspend_when_occluded;
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/* Number of iterations to move sprites - used for visual tests. */
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/* -1: infinite random moves (default); >=0: enables N deterministic moves */
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@ -398,6 +399,7 @@ static void loop(void)
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{
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Uint64 now;
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int i;
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int active_windows = 0;
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SDL_Event event;
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/* Check for events */
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@ -405,9 +407,11 @@ static void loop(void)
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SDLTest_CommonEvent(state, &event, &done);
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}
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i] == NULL) {
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if (state->windows[i] == NULL ||
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(suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) {
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continue;
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}
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++active_windows;
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MoveSprites(state->renderers[i], sprites[i]);
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}
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#ifdef __EMSCRIPTEN__
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@ -416,6 +420,11 @@ static void loop(void)
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}
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#endif
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/* If all windows are occluded, throttle the event polling to 15hz. */
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if (!done && !active_windows) {
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SDL_DelayNS(SDL_NS_PER_SECOND / 15);
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}
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frames++;
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now = SDL_GetTicks();
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if (now >= next_fps_check) {
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@ -485,6 +494,9 @@ int main(int argc, char *argv[])
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} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
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cycle_alpha = SDL_TRUE;
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consumed = 1;
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} else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) {
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suspend_when_occluded = SDL_TRUE;
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consumed = 1;
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} else if (SDL_strcasecmp(argv[i], "--use-rendergeometry") == 0) {
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if (argv[i + 1]) {
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if (SDL_strcasecmp(argv[i + 1], "mode1") == 0) {
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@ -512,6 +524,7 @@ int main(int argc, char *argv[])
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"[--blend none|blend|add|mod|mul|sub]",
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"[--cyclecolor]",
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"[--cyclealpha]",
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"[--suspend-when-occluded]",
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"[--iterations N]",
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"[--use-rendergeometry mode1|mode2]",
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"[num_sprites]",
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