mirror of https://github.com/libsdl-org/SDL
Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c
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@ -1408,7 +1408,8 @@ The following functions have been removed:
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* SDL_SetWindowData() - use SDL_GetWindowProperties() instead
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* SDL_CreateWindowFrom() - use SDL_CreateWindowWithProperties() with the properties that allow you to wrap an existing window
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SDL_Window id type is named SDL_WindowID
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The SDL_Window id type is named SDL_WindowID
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The SDL_WindowFlags enum should be replaced with Uint32
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The following symbols have been renamed:
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* SDL_WINDOW_ALLOW_HIGHDPI => SDL_WINDOW_HIGH_PIXEL_DENSITY
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@ -125,33 +125,29 @@ typedef struct SDL_Window SDL_Window;
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*
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* \sa SDL_GetWindowFlags
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*/
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< window is in fullscreen mode */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_OCCLUDED = 0x00000004, /**< window is occluded */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_EXTERNAL = 0x00000800, /**< window not created by SDL */
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SDL_WINDOW_HIGH_PIXEL_DENSITY = 0x00002000, /**< window uses high pixel density back buffer if possible */
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
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SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window, not showing in the task bar and window list */
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SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
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SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
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SDL_WINDOW_TRANSPARENT = 0x40000000, /**< window with transparent buffer */
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SDL_WINDOW_NOT_FOCUSABLE = 0x80000000, /**< window should not be focusable */
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} SDL_WindowFlags;
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#define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
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#define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
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#define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
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#define SDL_WINDOW_HIDDEN 0x00000008U /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
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#define SDL_WINDOW_BORDERLESS 0x00000010U /**< no window decoration */
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#define SDL_WINDOW_RESIZABLE 0x00000020U /**< window can be resized */
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#define SDL_WINDOW_MINIMIZED 0x00000040U /**< window is minimized */
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#define SDL_WINDOW_MAXIMIZED 0x00000080U /**< window is maximized */
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#define SDL_WINDOW_MOUSE_GRABBED 0x00000100U /**< window has grabbed mouse input */
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#define SDL_WINDOW_INPUT_FOCUS 0x00000200U /**< window has input focus */
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#define SDL_WINDOW_MOUSE_FOCUS 0x00000400U /**< window has mouse focus */
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#define SDL_WINDOW_EXTERNAL 0x00000800U /**< window not created by SDL */
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#define SDL_WINDOW_HIGH_PIXEL_DENSITY 0x00002000U /**< window uses high pixel density back buffer if possible */
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#define SDL_WINDOW_MOUSE_CAPTURE 0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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#define SDL_WINDOW_ALWAYS_ON_TOP 0x00008000U /**< window should always be above others */
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#define SDL_WINDOW_UTILITY 0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
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#define SDL_WINDOW_TOOLTIP 0x00040000U /**< window should be treated as a tooltip */
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#define SDL_WINDOW_POPUP_MENU 0x00080000U /**< window should be treated as a popup menu */
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#define SDL_WINDOW_KEYBOARD_GRABBED 0x00100000U /**< window has grabbed keyboard input */
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#define SDL_WINDOW_VULKAN 0x10000000U /**< window usable for Vulkan surface */
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#define SDL_WINDOW_METAL 0x20000000U /**< window usable for Metal view */
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#define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */
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#define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */
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/**
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* Used to indicate that you don't care what the window position is.
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@ -15,7 +15,7 @@ static SDL_Window *createVideoSuiteTestWindow(const char *title)
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SDL_Window *window;
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SDL_Event event;
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int w, h;
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SDL_WindowFlags flags;
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Uint32 flags;
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SDL_bool needs_renderer = SDL_FALSE;
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SDL_bool needs_events_pumped = SDL_FALSE;
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@ -197,7 +197,7 @@ static int video_createWindowVariousFlags(void *arg)
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const char *title = "video_createWindowVariousFlags Test Window";
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int w, h;
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int fVariation;
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SDL_WindowFlags flags;
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Uint32 flags;
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/* Standard window */
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w = SDLTest_RandomIntegerInRange(320, 1024);
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@ -269,7 +269,7 @@ static int video_getWindowFlags(void *arg)
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{
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SDL_Window *window;
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const char *title = "video_getWindowFlags Test Window";
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SDL_WindowFlags flags;
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Uint32 flags;
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Uint32 actualFlags;
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/* Reliable flag set always set in test window */
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