Fixed building with SDL_LEAN_AND_MEAN

Fixes https://github.com/libsdl-org/SDL/issues/9173
This commit is contained in:
Sam Lantinga 2024-03-03 09:25:02 -08:00
parent 107e06a92a
commit eb5a2e7e7f

View File

@ -237,7 +237,6 @@ typedef struct
int height;
VULKAN_Shader shader;
#if SDL_HAVE_YUV
/* Object passed to VkImageView and VkSampler for doing Ycbcr -> RGB conversion */
VkSamplerYcbcrConversion samplerYcbcrConversion;
/* Sampler created with samplerYcbcrConversion, passed to PSO as immutable sampler */
@ -246,7 +245,6 @@ typedef struct
VkDescriptorSetLayout descriptorSetLayoutYcbcr;
/* Pipeline layout with immutable sampler descriptor set layout */
VkPipelineLayout pipelineLayoutYcbcr;
#endif
} VULKAN_TextureData;
@ -797,7 +795,7 @@ static VkResult VULKAN_AllocateImage(VULKAN_RenderData *rendererData, SDL_Proper
samplerYcbcrConversionInfo.conversion = samplerYcbcrConversion;
imageViewCreateInfo.pNext = &samplerYcbcrConversionInfo;
}
result = vkCreateImageView(rendererData->device, &imageViewCreateInfo, NULL, &imageOut->imageView);
if (result != VK_SUCCESS) {
VULKAN_DestroyImage(rendererData, imageOut);
@ -1566,7 +1564,7 @@ static SDL_bool VULKAN_DeviceExtensionsFound(VULKAN_RenderData *rendererData, in
}
foundExtensions &= foundExtension;
}
SDL_free(extensionProperties);
}
@ -2502,7 +2500,7 @@ static int VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
samplerYcbcrConversionCreateInfo.components.r = VK_COMPONENT_SWIZZLE_B;
samplerYcbcrConversionCreateInfo.components.b = VK_COMPONENT_SWIZZLE_R;
}
switch (SDL_COLORSPACERANGE(texture->colorspace)) {
case SDL_COLOR_RANGE_LIMITED:
samplerYcbcrConversionCreateInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR;
@ -4003,6 +4001,7 @@ SDL_Renderer *VULKAN_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_
return NULL;
}
#if SDL_HAVE_YUV
if (rendererData->supportsKHRSamplerYCbCrConversion) {
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
@ -4010,6 +4009,7 @@ SDL_Renderer *VULKAN_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_P010;
}
#endif
return renderer;
}