Fixed building with SDL_LEAN_AND_MEAN
Fixes https://github.com/libsdl-org/SDL/issues/9173
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@ -237,7 +237,6 @@ typedef struct
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int height;
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VULKAN_Shader shader;
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#if SDL_HAVE_YUV
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/* Object passed to VkImageView and VkSampler for doing Ycbcr -> RGB conversion */
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VkSamplerYcbcrConversion samplerYcbcrConversion;
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/* Sampler created with samplerYcbcrConversion, passed to PSO as immutable sampler */
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@ -246,7 +245,6 @@ typedef struct
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VkDescriptorSetLayout descriptorSetLayoutYcbcr;
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/* Pipeline layout with immutable sampler descriptor set layout */
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VkPipelineLayout pipelineLayoutYcbcr;
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#endif
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} VULKAN_TextureData;
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@ -797,7 +795,7 @@ static VkResult VULKAN_AllocateImage(VULKAN_RenderData *rendererData, SDL_Proper
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samplerYcbcrConversionInfo.conversion = samplerYcbcrConversion;
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imageViewCreateInfo.pNext = &samplerYcbcrConversionInfo;
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}
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result = vkCreateImageView(rendererData->device, &imageViewCreateInfo, NULL, &imageOut->imageView);
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if (result != VK_SUCCESS) {
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VULKAN_DestroyImage(rendererData, imageOut);
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@ -1566,7 +1564,7 @@ static SDL_bool VULKAN_DeviceExtensionsFound(VULKAN_RenderData *rendererData, in
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}
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foundExtensions &= foundExtension;
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}
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SDL_free(extensionProperties);
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}
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@ -2502,7 +2500,7 @@ static int VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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samplerYcbcrConversionCreateInfo.components.r = VK_COMPONENT_SWIZZLE_B;
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samplerYcbcrConversionCreateInfo.components.b = VK_COMPONENT_SWIZZLE_R;
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}
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switch (SDL_COLORSPACERANGE(texture->colorspace)) {
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case SDL_COLOR_RANGE_LIMITED:
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samplerYcbcrConversionCreateInfo.ycbcrRange = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR;
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@ -4003,6 +4001,7 @@ SDL_Renderer *VULKAN_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_
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return NULL;
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}
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#if SDL_HAVE_YUV
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if (rendererData->supportsKHRSamplerYCbCrConversion) {
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
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@ -4010,6 +4009,7 @@ SDL_Renderer *VULKAN_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
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renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_P010;
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}
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#endif
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return renderer;
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}
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