Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)

XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
This commit is contained in:
Sam Lantinga 2023-11-04 22:24:55 -07:00
parent aa129c9257
commit e8f4045d0b
8 changed files with 12 additions and 126 deletions

View File

@ -1824,16 +1824,6 @@ elseif(WINDOWS)
#include <windows.h>
#include <xinput.h>
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_STATE_EX)
check_c_source_compiles("
#define COBJMACROS
#include <windows.gaming.input.h>

62
configure vendored
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@ -27619,77 +27619,15 @@ else $as_nop
fi
if test x$enable_xinput = xyes; then
have_xinput_gamepadex=no
have_xinput_stateex=no
ac_fn_c_check_header_compile "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
if test "x$ac_cv_header_xinput_h" = xyes
then :
have_xinput=yes
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_GAMEPAD_EX" >&5
printf %s "checking for struct XINPUT_GAMEPAD_EX... " >&6; }
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_xinput_gamepadex=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_xinput_gamepadex" >&5
printf "%s\n" "$have_xinput_gamepadex" >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_STATE_EX" >&5
printf %s "checking for struct XINPUT_STATE_EX... " >&6; }
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
int
main (void)
{
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"
then :
have_xinput_stateex=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_xinput_stateex" >&5
printf "%s\n" "$have_xinput_stateex" >&6; }
if test x$have_xinput = xyes; then
printf "%s\n" "#define HAVE_XINPUT_H 1" >>confdefs.h
fi
if test x$have_xinput_gamepadex = xyes; then
printf "%s\n" "#define HAVE_XINPUT_GAMEPAD_EX 1" >>confdefs.h
fi
if test x$have_xinput_stateex = xyes; then
printf "%s\n" "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
fi
fi

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@ -3368,33 +3368,10 @@ asdf
[AS_HELP_STRING([--enable-xinput], [use Xinput for Windows [default=yes]])],
, enable_xinput=yes)
if test x$enable_xinput = xyes; then
have_xinput_gamepadex=no
have_xinput_stateex=no
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_MSG_CHECKING(for struct XINPUT_GAMEPAD_EX)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
]],[])], [have_xinput_gamepadex=yes],[])
AC_MSG_RESULT($have_xinput_gamepadex)
AC_MSG_CHECKING(for struct XINPUT_STATE_EX)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
]],[])], [have_xinput_stateex=yes],[])
AC_MSG_RESULT($have_xinput_stateex)
if test x$have_xinput = xyes; then
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
fi
if test x$have_xinput_gamepadex = xyes; then
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
fi
if test x$have_xinput_stateex = xyes; then
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
fi
fi
AC_MSG_CHECKING(for windows.gaming.input.h)

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@ -259,9 +259,6 @@
#cmakedefine HAVE_ROAPI_H @HAVE_ROAPI_H@
#cmakedefine HAVE_SHELLSCALINGAPI_H @HAVE_SHELLSCALINGAPI_H@
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
#cmakedefine USE_POSIX_SPAWN @USE_POSIX_SPAWN@
/* SDL internal assertion support */

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@ -241,8 +241,6 @@
#undef HAVE_DXGI_H
#undef HAVE_WINDOWS_GAMING_INPUT_H
#undef HAVE_XINPUT_H
#undef HAVE_XINPUT_GAMEPAD_EX
#undef HAVE_XINPUT_STATE_EX
#undef HAVE_MMDEVICEAPI_H
#undef HAVE_AUDIOCLIENT_H

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@ -163,28 +163,8 @@ extern "C" {
/* typedef's for XInput structs we use */
#ifndef HAVE_XINPUT_GAMEPAD_EX
typedef struct
{
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
DWORD dwPaddingReserved;
} XINPUT_GAMEPAD_EX;
#endif
#ifndef HAVE_XINPUT_STATE_EX
typedef struct
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX;
#endif
/* This is the same as XINPUT_BATTERY_INFORMATION, but always defined instead of just if WIN32_WINNT >= _WIN32_WINNT_WIN8 */
typedef struct
{
BYTE BatteryType;
@ -204,6 +184,12 @@ typedef struct
SHORT sThumbRY;
} XINPUT_GAMEPAD;
typedef struct
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE;
typedef struct
{
WORD wLeftMotorSpeed;
@ -224,7 +210,7 @@ typedef struct
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD(WINAPI *XInputGetState_t)(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_STATE_EX *pState /* [out] Receives the current state */
XINPUT_STATE *pState /* [out] Receives the current state */
);
typedef DWORD(WINAPI *XInputSetState_t)(

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@ -321,7 +321,7 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint64 match_state
static struct
{
XINPUT_STATE_EX state;
XINPUT_STATE state;
XINPUT_BATTERY_INFORMATION_EX battery;
SDL_bool connected; /* Currently has an active XInput device */
SDL_bool used; /* Is currently mapped to an SDL device */

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@ -423,7 +423,7 @@ static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPU
}
}
static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
@ -449,7 +449,7 @@ static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE_E
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
}
static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE_EX *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation)
{
static WORD s_XInputButtons[] = {
XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
@ -513,7 +513,7 @@ Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
{
HRESULT result;
XINPUT_STATE_EX XInputState;
XINPUT_STATE XInputState;
XINPUT_BATTERY_INFORMATION_EX XBatteryInformation;
if (!XINPUTGETSTATE) {