video: Move fullscreen windows via SDL_UpdateFullscreenMode()
Update the target display ID and use SDL_UpdateFullscreenMode() when moving a fullscreen window to handle the case where the target display has an existing fullscreen window.
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@ -1323,6 +1323,9 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
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mode = (SDL_DisplayMode *)SDL_GetWindowFullscreenMode(window);
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if (mode != NULL) {
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window->fullscreen_exclusive = SDL_TRUE;
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} else {
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/* Make sure the current mode is zeroed for fullscreen desktop. */
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SDL_zero(window->current_fullscreen_mode);
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}
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}
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@ -2190,21 +2193,9 @@ int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
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SDL_DisplayID displayID = GetDisplayForRect(x, y, 1, 1);
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if (displayID != original_displayID) {
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SDL_Rect bounds;
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SDL_zero(bounds);
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SDL_GetDisplayBounds(displayID, &bounds);
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window->x = bounds.x;
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window->y = bounds.y;
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window->w = bounds.w;
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window->h = bounds.h;
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if (_this->SetWindowPosition) {
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_this->SetWindowPosition(_this, window);
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}
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if (_this->SetWindowSize) {
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_this->SetWindowSize(_this, window);
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}
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/* Set the new target display and update the fullscreen mode */
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window->current_fullscreen_mode.displayID = displayID;
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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}
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}
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} else {
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