Added the concept of display natural orientation

Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
This commit is contained in:
Sam Lantinga 2023-06-17 00:52:40 -07:00
parent 8de6ce7e92
commit e6d1ba2a17
20 changed files with 213 additions and 79 deletions

View File

@ -193,7 +193,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
protected static final int SDL_ORIENTATION_PORTRAIT = 3;
protected static final int SDL_ORIENTATION_PORTRAIT_FLIPPED = 4;
protected static int mCurrentOrientation;
protected static int mCurrentRotation;
protected static Locale mCurrentLocale;
// Handle the state of the native layer
@ -437,9 +437,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
mLayout.addView(mSurface);
// Get our current screen orientation and pass it down.
mCurrentOrientation = SDLActivity.getCurrentOrientation();
// Only record current orientation
SDLActivity.onNativeOrientationChanged(mCurrentOrientation);
SDLActivity.nativeSetNaturalOrientation(SDLActivity.getNaturalOrientation());
mCurrentRotation = SDLActivity.getCurrentRotation();
SDLActivity.onNativeRotationChanged(mCurrentRotation);
try {
if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) {
@ -543,33 +543,47 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
public static int getCurrentOrientation() {
public static int getNaturalOrientation() {
int result = SDL_ORIENTATION_UNKNOWN;
Activity activity = (Activity)getContext();
if (activity == null) {
return result;
}
Display display = activity.getWindowManager().getDefaultDisplay();
switch (display.getRotation()) {
case Surface.ROTATION_0:
result = SDL_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_90:
if (activity != null) {
Configuration config = activity.getResources().getConfiguration();
Display display = activity.getWindowManager().getDefaultDisplay();
int rotation = display.getRotation();
if (((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) &&
config.orientation == Configuration.ORIENTATION_LANDSCAPE) ||
((rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) &&
config.orientation == Configuration.ORIENTATION_PORTRAIT)) {
result = SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_180:
result = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_270:
result = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
} else {
result = SDL_ORIENTATION_PORTRAIT;
}
}
return result;
}
public static int getCurrentRotation() {
int result = 0;
Activity activity = (Activity)getContext();
if (activity != null) {
Display display = activity.getWindowManager().getDefaultDisplay();
switch (display.getRotation()) {
case Surface.ROTATION_0:
result = 0;
break;
case Surface.ROTATION_90:
result = 90;
break;
case Surface.ROTATION_180:
result = 180;
break;
case Surface.ROTATION_270:
result = 270;
break;
}
}
return result;
}
@ -987,7 +1001,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
public static native String nativeGetHint(String name);
public static native boolean nativeGetHintBoolean(String name, boolean default_value);
public static native void nativeSetenv(String name, String value);
public static native void onNativeOrientationChanged(int orientation);
public static native void nativeSetNaturalOrientation(int orientation);
public static native void onNativeRotationChanged(int rotation);
public static native void nativeAddTouch(int touchId, String name);
public static native void nativePermissionResult(int requestCode, boolean result);
public static native void onNativeLocaleChanged();

View File

@ -325,36 +325,36 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
int newRotation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
newRotation = 0;
break;
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newRotation = 90;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newRotation = 180;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newRotation = 270;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
if (newRotation != SDLActivity.mCurrentRotation) {
SDLActivity.mCurrentRotation = newRotation;
SDLActivity.onNativeRotationChanged(newRotation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,

View File

@ -2668,3 +2668,8 @@ typedef SDL_cond, SDL_Condition;
- SDL_TLSCleanup
+ SDL_CleanupTLS
(...)
@@
@@
- SDL_GetDisplayOrientation
+ SDL_GetDisplayCurrentOrientation
(...)

View File

@ -1139,6 +1139,7 @@ The SDL_WINDOW_TOOLTIP and SDL_WINDOW_POPUP_MENU window flags are now supported
The following functions have been renamed:
* SDL_GetClosestDisplayMode() => SDL_GetClosestFullscreenDisplayMode()
* SDL_GetDisplayOrientation() => SDL_GetDisplayCurrentOrientation()
* SDL_GetPointDisplayIndex() => SDL_GetDisplayForPoint()
* SDL_GetRectDisplayIndex() => SDL_GetDisplayForRect()
* SDL_GetWindowDisplayIndex() => SDL_GetDisplayForWindow()

View File

@ -466,6 +466,7 @@
/* ##SDL_video.h */
#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
#define SDL_GetDisplayOrientation SDL_GetDisplayCurrentOrientation
#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
@ -902,6 +903,7 @@
/* ##SDL_video.h */
#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetDisplayCurrentOrientation
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow

View File

@ -96,7 +96,7 @@ typedef enum
*
* The axis data is not changed when the device is rotated.
*
* \sa SDL_GetDisplayOrientation()
* \sa SDL_GetDisplayCurrentOrientation()
*/
#define SDL_STANDARD_GRAVITY 9.80665f
@ -120,7 +120,7 @@ typedef enum
*
* The axis data is not changed when the device is rotated.
*
* \sa SDL_GetDisplayOrientation()
* \sa SDL_GetDisplayCurrentOrientation()
*/
/* Function prototypes */

View File

@ -394,6 +394,19 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Re
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
/**
* Get the orientation of a display when it is unrotated.
*
* \param displayID the instance ID of the display to query
* \returns The SDL_DisplayOrientation enum value of the display, or
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetDisplays
*/
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID);
/**
* Get the orientation of a display.
*
@ -405,7 +418,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID,
*
* \sa SDL_GetDisplays
*/
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(SDL_DisplayID displayID);
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID);
/**
* Get the content scale of a display.

View File

@ -155,10 +155,14 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetenv)(
JNIEnv *env, jclass cls,
jstring name, jstring value);
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetNaturalOrientation)(
JNIEnv *env, jclass cls,
jint orientation);
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeRotationChanged)(
JNIEnv *env, jclass cls,
jint rotation);
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeAddTouch)(
JNIEnv *env, jclass cls,
jint touchId, jstring name);
@ -202,7 +206,8 @@ static JNINativeMethod SDLActivity_tab[] = {
{ "nativeGetHint", "(Ljava/lang/String;)Ljava/lang/String;", SDL_JAVA_INTERFACE(nativeGetHint) },
{ "nativeGetHintBoolean", "(Ljava/lang/String;Z)Z", SDL_JAVA_INTERFACE(nativeGetHintBoolean) },
{ "nativeSetenv", "(Ljava/lang/String;Ljava/lang/String;)V", SDL_JAVA_INTERFACE(nativeSetenv) },
{ "onNativeOrientationChanged", "(I)V", SDL_JAVA_INTERFACE(onNativeOrientationChanged) },
{ "nativeSetNaturalOrientation", "(I)V", SDL_JAVA_INTERFACE(nativeSetNaturalOrientation) },
{ "onNativeRotationChanged", "(I)V", SDL_JAVA_INTERFACE(onNativeRotationChanged) },
{ "nativeAddTouch", "(ILjava/lang/String;)V", SDL_JAVA_INTERFACE(nativeAddTouch) },
{ "nativePermissionResult", "(IZ)V", SDL_JAVA_INTERFACE(nativePermissionResult) },
{ "nativeAllowRecreateActivity", "()Z", SDL_JAVA_INTERFACE(nativeAllowRecreateActivity) },
@ -369,7 +374,8 @@ static jmethodID midHapticRun;
static jmethodID midHapticStop;
/* Accelerometer data storage */
static SDL_DisplayOrientation displayOrientation;
static SDL_DisplayOrientation displayNaturalOrientation;
static SDL_DisplayOrientation displayCurrentOrientation;
static float fLastAccelerometer[3];
static SDL_bool bHasNewData;
@ -934,17 +940,44 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeResize)(
SDL_UnlockMutex(Android_ActivityMutex);
}
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeOrientationChanged)(
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetNaturalOrientation)(
JNIEnv *env, jclass jcls,
jint orientation)
{
displayNaturalOrientation = (SDL_DisplayOrientation)orientation;
}
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(onNativeRotationChanged)(
JNIEnv *env, jclass jcls,
jint rotation)
{
SDL_LockMutex(Android_ActivityMutex);
displayOrientation = (SDL_DisplayOrientation)orientation;
if (displayNaturalOrientation == SDL_ORIENTATION_LANDSCAPE) {
rotation += 90;
}
switch (rotation % 360) {
case 0:
displayCurrentOrientation = SDL_ORIENTATION_PORTRAIT;
break;
case 90:
displayCurrentOrientation = SDL_ORIENTATION_LANDSCAPE;
break;
case 180:
displayCurrentOrientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case 270:
displayCurrentOrientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
default:
displayCurrentOrientation = SDL_ORIENTATION_UNKNOWN;
break;
}
if (Android_Window) {
SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());
SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation);
SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, displayCurrentOrientation);
}
SDL_UnlockMutex(Android_ActivityMutex);
@ -1706,9 +1739,14 @@ int Android_JNI_OpenAudioDevice(int iscapture, int device_id, SDL_AudioSpec *spe
return 0;
}
SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void)
SDL_DisplayOrientation Android_JNI_GetDisplayNaturalOrientation(void)
{
return displayOrientation;
return displayNaturalOrientation;
}
SDL_DisplayOrientation Android_JNI_GetDisplayCurrentOrientation(void)
{
return displayCurrentOrientation;
}
void *Android_JNI_GetAudioBuffer(void)

View File

@ -43,7 +43,8 @@ extern void Android_JNI_HideTextInput(void);
extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
extern ANativeWindow *Android_JNI_GetNativeWindow(void);
extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
extern SDL_DisplayOrientation Android_JNI_GetDisplayNaturalOrientation(void);
extern SDL_DisplayOrientation Android_JNI_GetDisplayCurrentOrientation(void);
/* Audio support */
extern void Android_DetectDevices(void);

View File

@ -166,7 +166,7 @@ SDL3_0.0.0 {
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
SDL_GetDisplayName;
SDL_GetDisplayOrientation;
SDL_GetDisplayCurrentOrientation;
SDL_GetDisplayUsableBounds;
SDL_GetError;
SDL_GetErrorMsg;
@ -866,6 +866,7 @@ SDL3_0.0.0 {
SDL_hid_get_report_descriptor;
SDL_HasWindowSurface;
SDL_DestroyWindowSurface;
SDL_GetDisplayNaturalOrientation;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@ -190,7 +190,7 @@
#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
#define SDL_GetDisplayCurrentOrientation SDL_GetDisplayCurrentOrientation_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
@ -892,3 +892,4 @@
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_GetDisplayNaturalOrientation SDL_GetDisplayNaturalOrientation_REAL

View File

@ -265,7 +265,7 @@ SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),re
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayCurrentOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
@ -937,3 +937,4 @@ SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a)
SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayNaturalOrientation,(SDL_DisplayID a),(a),return)

View File

@ -33,10 +33,10 @@ int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent,
}
switch (displayevent) {
case SDL_EVENT_DISPLAY_ORIENTATION:
if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->orientation) {
if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->current_orientation) {
return 0;
}
display->orientation = (SDL_DisplayOrientation)data1;
display->current_orientation = (SDL_DisplayOrientation)data1;
break;
default:
break;

View File

@ -2464,8 +2464,13 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, fl
textY += lineHeight;
}
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayOrientation(windowDisplayID));
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayNaturalOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayNaturalOrientation(windowDisplayID));
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;
(void)SDL_snprintf(text, sizeof(text), "SDL_GetDisplayCurrentOrientation: ");
SDLTest_PrintDisplayOrientation(text, sizeof(text), SDL_GetDisplayCurrentOrientation(windowDisplayID));
SDLTest_DrawString(renderer, 0.0f, textY, text);
textY += lineHeight;

View File

@ -145,7 +145,8 @@ struct SDL_VideoDisplay
SDL_DisplayMode *fullscreen_modes;
SDL_DisplayMode desktop_mode;
const SDL_DisplayMode *current_mode;
SDL_DisplayOrientation orientation;
SDL_DisplayOrientation natural_orientation;
SDL_DisplayOrientation current_orientation;
float content_scale;
SDL_Window *fullscreen_window;

View File

@ -889,13 +889,32 @@ int SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect)
return SDL_GetDisplayBounds(displayID, rect);
}
SDL_DisplayOrientation SDL_GetDisplayOrientation(SDL_DisplayID displayID)
SDL_DisplayOrientation SDL_GetDisplayNaturalOrientation(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
CHECK_DISPLAY_MAGIC(display, SDL_ORIENTATION_UNKNOWN);
return display->orientation;
if (display->natural_orientation != SDL_ORIENTATION_UNKNOWN) {
return display->natural_orientation;
} else {
/* Default to landscape if the driver hasn't set it */
return SDL_ORIENTATION_LANDSCAPE;
}
}
SDL_DisplayOrientation SDL_GetDisplayCurrentOrientation(SDL_DisplayID displayID)
{
SDL_VideoDisplay *display = SDL_GetVideoDisplay(displayID);
CHECK_DISPLAY_MAGIC(display, SDL_ORIENTATION_UNKNOWN);
if (display->current_orientation != SDL_ORIENTATION_UNKNOWN) {
return display->current_orientation;
} else {
/* Default to landscape if the driver hasn't set it */
return SDL_ORIENTATION_LANDSCAPE;
}
}
void SDL_SetDisplayContentScale(SDL_VideoDisplay *display, float scale)

View File

@ -189,7 +189,8 @@ int Android_VideoInit(SDL_VideoDevice *_this)
return -1;
}
display = SDL_GetVideoDisplay(displayID);
display->orientation = Android_JNI_GetDisplayOrientation();
display->natural_orientation = Android_JNI_GetDisplayNaturalOrientation();
display->current_orientation = Android_JNI_GetDisplayCurrentOrientation();
display->content_scale = Android_ScreenDensity;
Android_InitTouch();

View File

@ -220,6 +220,17 @@ int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
}
SDL_zero(display);
#if !TARGET_OS_TV
if (uiscreen == [UIScreen mainScreen]) {
/* The natural orientation (used by sensors) is portrait */
display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
} else
#endif
if (UIKit_IsDisplayLandscape(uiscreen)) {
display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
} else {
display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
}
display.desktop_mode = mode;
/* Allocate the display data */

View File

@ -594,7 +594,12 @@ static void display_handle_done(void *data,
if (driverdata->display == 0) {
/* First time getting display info, create the VideoDisplay */
SDL_bool send_event = driverdata->videodata->initializing ? SDL_FALSE : SDL_TRUE;
driverdata->placeholder.orientation = driverdata->orientation;
if (driverdata->physical_width >= driverdata->physical_height) {
driverdata->placeholder.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
} else {
driverdata->placeholder.natural_orientation = SDL_ORIENTATION_PORTRAIT;
}
driverdata->placeholder.current_orientation = driverdata->orientation;
driverdata->placeholder.driverdata = driverdata;
driverdata->display = SDL_AddVideoDisplay(&driverdata->placeholder, send_event);
SDL_free(driverdata->placeholder.name);

View File

@ -102,7 +102,7 @@ static void WIN_UpdateDisplayMode(SDL_VideoDevice *_this, LPCWSTR deviceName, DW
}
}
static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
static SDL_DisplayOrientation WIN_GetNaturalOrientation(DEVMODE *mode)
{
int width = mode->dmPelsWidth;
int height = mode->dmPelsHeight;
@ -115,6 +115,15 @@ static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
}
if (width >= height) {
return SDL_ORIENTATION_LANDSCAPE;
} else {
return SDL_ORIENTATION_PORTRAIT;
}
}
static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
{
if (WIN_GetNaturalOrientation(mode) == SDL_ORIENTATION_LANDSCAPE) {
switch (mode->dmDisplayOrientation) {
case DMDO_DEFAULT:
return SDL_ORIENTATION_LANDSCAPE;
@ -182,7 +191,7 @@ static float WIN_GetContentScale(SDL_VideoDevice *_this, HMONITOR hMonitor)
return dpi / 96.0f;
}
static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LPCWSTR deviceName, DWORD index, SDL_DisplayMode *mode, SDL_DisplayOrientation *orientation)
static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LPCWSTR deviceName, DWORD index, SDL_DisplayMode *mode, SDL_DisplayOrientation *natural_orientation, SDL_DisplayOrientation *current_orientation)
{
SDL_DisplayModeData *data;
DEVMODE devmode;
@ -210,8 +219,11 @@ static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LP
/* Fill in the mode information */
WIN_UpdateDisplayMode(_this, deviceName, index, mode);
if (orientation) {
*orientation = WIN_GetDisplayOrientation(&devmode);
if (natural_orientation) {
*natural_orientation = WIN_GetNaturalOrientation(&devmode);
}
if (current_orientation) {
*current_orientation = WIN_GetDisplayOrientation(&devmode);
}
return SDL_TRUE;
@ -324,14 +336,15 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
SDL_VideoDisplay display;
SDL_DisplayData *displaydata;
SDL_DisplayMode mode;
SDL_DisplayOrientation orientation;
SDL_DisplayOrientation natural_orientation;
SDL_DisplayOrientation current_orientation;
float content_scale = WIN_GetContentScale(_this, hMonitor);
#ifdef DEBUG_MODES
SDL_Log("Display: %s\n", WIN_StringToUTF8W(info->szDevice));
#endif
if (!WIN_GetDisplayMode(_this, hMonitor, info->szDevice, ENUM_CURRENT_SETTINGS, &mode, &orientation)) {
if (!WIN_GetDisplayMode(_this, hMonitor, info->szDevice, ENUM_CURRENT_SETTINGS, &mode, &natural_orientation, &current_orientation)) {
return;
}
@ -371,7 +384,7 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
if (moved || changed_bounds) {
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_MOVED, 0);
}
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_ORIENTATION, orientation);
SDL_SendDisplayEvent(existing_display, SDL_EVENT_DISPLAY_ORIENTATION, current_orientation);
SDL_SetDisplayContentScale(existing_display, content_scale);
}
goto done;
@ -398,7 +411,8 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
}
display.desktop_mode = mode;
display.orientation = orientation;
display.natural_orientation = natural_orientation;
display.current_orientation = current_orientation;
display.content_scale = content_scale;
display.device = _this;
display.driverdata = displaydata;
@ -514,7 +528,7 @@ int WIN_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
SDL_DisplayMode mode;
for (i = 0;; ++i) {
if (!WIN_GetDisplayMode(_this, data->MonitorHandle, data->DeviceName, i, &mode, NULL)) {
if (!WIN_GetDisplayMode(_this, data->MonitorHandle, data->DeviceName, i, &mode, NULL, NULL)) {
break;
}
if (SDL_ISPIXELFORMAT_INDEXED(mode.format)) {