mirror of https://github.com/libsdl-org/SDL
Fixed the default mapping on Windows for the HORI Fighting Commander
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0a93ac1294
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@ -646,12 +646,21 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
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*/
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static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickGUID guid)
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{
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Uint16 vendor;
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Uint16 product;
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Uint16 version;
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SDL_bool existing;
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char mapping_string[1024];
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
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SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
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if (SDL_JoystickUsesButtonLabelHint(vendor, product) &&
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SDL_GetHintBoolean(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, SDL_TRUE)) {
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SDL_strlcat(mapping_string, "a:b1,b:b0,x:b3,y:b2,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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} else {
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SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
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}
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return SDL_PrivateAddMappingForGUID(guid, mapping_string,
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&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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}
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@ -2186,6 +2186,18 @@ SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
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eType == k_eControllerType_SteamControllerV2);
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}
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SDL_bool
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SDL_JoystickUsesButtonLabelHint(Uint16 vendor_id, Uint16 product_id)
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{
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EControllerType eType = GuessControllerType(vendor_id, product_id);
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return (eType == k_eControllerType_SwitchProController ||
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eType == k_eControllerType_SwitchInputOnlyController ||
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eType == k_eControllerType_XInputSwitchController ||
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(vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) ||
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(vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
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(vendor_id == USB_VENDOR_SHENZHEN && product_id == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER));
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}
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SDL_bool
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SDL_IsJoystickXInput(SDL_JoystickGUID guid)
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{
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@ -90,6 +90,9 @@ extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16
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/* Function to return whether a joystick is a Steam Controller */
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extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick uses SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS */
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extern SDL_bool SDL_JoystickUsesButtonLabelHint(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
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