mirror of https://github.com/libsdl-org/SDL
Added support for new mouse APIs in iOS 13.4
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parent
e96b05c395
commit
e5d3629931
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@ -24,5 +24,7 @@
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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</dict>
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</plist>
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@ -25,12 +25,20 @@
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#include "SDL_touch.h"
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#ifdef __IPHONE_13_4
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@interface SDL_uikitview : UIView <UIPointerInteractionDelegate>
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#else
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@interface SDL_uikitview : UIView
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#endif
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- (instancetype)initWithFrame:(CGRect)frame;
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- (void)setSDLWindow:(SDL_Window *)window;
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#ifdef __IPHONE_13_4
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- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction regionForRequest:(UIPointerRegionRequest *)request defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4));
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#endif
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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@ -75,6 +75,12 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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self.multipleTouchEnabled = YES;
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SDL_AddTouch(directTouchId, SDL_TOUCH_DEVICE_DIRECT, "");
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#endif
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#ifdef __IPHONE_13_4
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if (@available(iOS 13.4, *)) {
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[self addInteraction:[[UIPointerInteraction alloc] initWithDelegate:self]];
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}
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#endif
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}
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return self;
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@ -136,6 +142,21 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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sdlwindow = window;
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}
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#ifdef __IPHONE_13_4
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- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction regionForRequest:(UIPointerRegionRequest *)request defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4)){
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if (request != nil) {
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CGPoint origin = self.bounds.origin;
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CGPoint point = request.location;
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point.x -= origin.x;
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point.y -= origin.y;
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SDL_SendMouseMotion(sdlwindow, 0, 0, (int)point.x, (int)point.y);
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}
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return defaultRegion;
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}
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#endif /* __IPHONE_13_4 */
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- (SDL_TouchDeviceType)touchTypeForTouch:(UITouch *)touch
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{
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#ifdef __IPHONE_9_0
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@ -187,38 +208,64 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for (UITouch *touch in touches) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
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SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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BOOL handled = NO;
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
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continue;
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#ifdef __IPHONE_13_4
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if (@available(iOS 13.4, *)) {
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if (touch.type == UITouchTypeIndirectPointer) {
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/* FIXME: How can we tell the difference between left and right button clicks? */
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SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, SDL_BUTTON_LEFT);
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handled = YES;
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}
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}
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#endif
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if (!handled) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
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SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
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continue;
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}
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
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SDL_TRUE, locationInView.x, locationInView.y, pressure);
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/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
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SDL_TRUE, locationInView.x, locationInView.y, pressure);
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}
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for (UITouch *touch in touches) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
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SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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BOOL handled = NO;
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
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continue;
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#ifdef __IPHONE_13_4
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if (@available(iOS 13.4, *)) {
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if (touch.type == UITouchTypeIndirectPointer) {
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/* FIXME: How can we tell the difference between left and right button clicks? */
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SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, SDL_BUTTON_LEFT);
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handled = YES;
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}
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}
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#endif
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if (!handled) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
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SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
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continue;
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}
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
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SDL_FALSE, locationInView.x, locationInView.y, pressure);
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/* FIXME, need to send: int clicks = (int) touch.tapCount; ? */
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
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SDL_FALSE, locationInView.x, locationInView.y, pressure);
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}
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}
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}
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@ -230,79 +277,93 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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for (UITouch *touch in touches) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
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SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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BOOL handled = NO;
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
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continue;
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#ifdef __IPHONE_13_4
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if (@available(iOS 13.4, *)) {
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if (touch.type == UITouchTypeIndirectPointer) {
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/* Already handled in pointerInteraction callback */
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handled = YES;
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}
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}
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#endif
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if (!handled) {
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SDL_TouchDeviceType touchType = [self touchTypeForTouch:touch];
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SDL_TouchID touchId = [self touchIdForType:touchType];
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float pressure = [self pressureForTouch:touch];
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
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locationInView.x, locationInView.y, pressure);
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if (SDL_AddTouch(touchId, touchType, "") < 0) {
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continue;
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}
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
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SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), sdlwindow,
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locationInView.x, locationInView.y, pressure);
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}
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}
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}
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#if TARGET_OS_TV || defined(__IPHONE_9_1)
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- (SDL_Scancode)scancodeFromPress:(UIPress*)press
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{
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#ifdef __IPHONE_13_4
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if (press.key != nil) {
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return (SDL_Scancode)press.key.keyCode;
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}
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#endif
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/* Presses from Apple TV remote */
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
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switch (press.type) {
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case UIPressTypeUpArrow:
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return SDL_SCANCODE_UP;
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case UIPressTypeDownArrow:
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return SDL_SCANCODE_DOWN;
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case UIPressTypeLeftArrow:
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return SDL_SCANCODE_LEFT;
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case UIPressTypeRightArrow:
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return SDL_SCANCODE_RIGHT;
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case UIPressTypeSelect:
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/* HIG says: "primary button behavior" */
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return SDL_SCANCODE_RETURN;
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case UIPressTypeMenu:
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/* HIG says: "returns to previous screen" */
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return SDL_SCANCODE_ESCAPE;
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case UIPressTypePlayPause:
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/* HIG says: "secondary button behavior" */
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return SDL_SCANCODE_PAUSE;
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default:
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break;
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}
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}
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/* Presses from Apple TV remote */
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if (!SDL_AppleTVRemoteOpenedAsJoystick) {
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switch (press.type) {
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case UIPressTypeUpArrow:
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return SDL_SCANCODE_UP;
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case UIPressTypeDownArrow:
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return SDL_SCANCODE_DOWN;
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case UIPressTypeLeftArrow:
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return SDL_SCANCODE_LEFT;
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case UIPressTypeRightArrow:
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return SDL_SCANCODE_RIGHT;
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case UIPressTypeSelect:
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/* HIG says: "primary button behavior" */
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return SDL_SCANCODE_RETURN;
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case UIPressTypeMenu:
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/* HIG says: "returns to previous screen" */
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return SDL_SCANCODE_ESCAPE;
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case UIPressTypePlayPause:
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/* HIG says: "secondary button behavior" */
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return SDL_SCANCODE_PAUSE;
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default:
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break;
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}
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}
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return SDL_SCANCODE_UNKNOWN;
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return SDL_SCANCODE_UNKNOWN;
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}
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- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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}
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[super pressesBegan:presses withEvent:event];
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}
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- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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[super pressesEnded:presses withEvent:event];
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}
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- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
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{
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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for (UIPress *press in presses) {
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SDL_Scancode scancode = [self scancodeFromPress:press];
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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}
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[super pressesCancelled:presses withEvent:event];
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}
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