mirror of https://github.com/libsdl-org/SDL
Refactor keyboard grab to be managed by the video core
This gives us flexibility to add others hints to control keyboard grab behavior without having to touch all of the backends. It also allows us to possibly expose keyboard grab separately from mouse grab for applications that want to manage those independently.
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f40551c5f6
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@ -233,6 +233,7 @@ struct SDL_VideoDevice
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int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
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int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
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void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
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void (*SetWindowKeyboardGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
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void (*DestroyWindow) (_THIS, SDL_Window * window);
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int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
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int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
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@ -2655,6 +2655,9 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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if (_this->SetWindowGrab) {
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_this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
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}
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if (_this->SetWindowKeyboardGrab) {
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_this->SetWindowKeyboardGrab(_this, grabbed_window, SDL_FALSE);
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}
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}
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_this->grabbed_window = window;
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} else if (grabbed_window == window) {
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@ -2664,6 +2667,13 @@ SDL_UpdateWindowGrab(SDL_Window * window)
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if (_this->SetWindowGrab) {
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_this->SetWindowGrab(_this, window, grabbed);
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}
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if (_this->SetWindowKeyboardGrab) {
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if (grabbed && SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
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_this->SetWindowKeyboardGrab(_this, window, SDL_TRUE);
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} else {
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_this->SetWindowKeyboardGrab(_this, window, SDL_FALSE);
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}
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}
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}
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void
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@ -201,6 +201,7 @@ Wayland_CreateDevice(int devindex)
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device->MaximizeWindow = Wayland_MaximizeWindow;
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device->MinimizeWindow = Wayland_MinimizeWindow;
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device->SetWindowGrab = Wayland_SetWindowGrab;
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device->SetWindowKeyboardGrab = Wayland_SetWindowKeyboardGrab;
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device->RestoreWindow = Wayland_RestoreWindow;
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device->SetWindowBordered = Wayland_SetWindowBordered;
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device->SetWindowResizable = Wayland_SetWindowResizable;
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@ -676,12 +676,20 @@ Wayland_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
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if (grabbed) {
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Wayland_input_confine_pointer(window, data->input);
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} else {
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Wayland_input_unconfine_pointer(data->input);
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}
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}
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if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE))
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Wayland_input_grab_keyboard(window, data->input);
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void
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Wayland_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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if (grabbed) {
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Wayland_input_grab_keyboard(window, data->input);
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} else {
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Wayland_input_ungrab_keyboard(window);
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Wayland_input_unconfine_pointer(data->input);
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}
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}
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@ -92,6 +92,7 @@ extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Wayland_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed);
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extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void Wayland_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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@ -161,6 +161,7 @@ WIN_CreateDevice(int devindex)
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device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
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device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
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device->SetWindowGrab = WIN_SetWindowGrab;
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device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab;
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device->DestroyWindow = WIN_DestroyWindow;
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device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
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@ -782,14 +782,6 @@ WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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WIN_UpdateClipCursor(window);
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if (grabbed) {
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if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
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WIN_GrabKeyboard(window);
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}
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} else {
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WIN_UngrabKeyboard(window);
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}
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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UINT flags = SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE;
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@ -800,6 +792,16 @@ WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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}
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}
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void
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WIN_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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if (grabbed) {
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WIN_GrabKeyboard(window);
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} else {
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WIN_UngrabKeyboard(window);
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}
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}
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void
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WIN_DestroyWindow(_THIS, SDL_Window * window)
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{
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@ -77,6 +77,7 @@ extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay
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extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void WIN_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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@ -225,6 +225,7 @@ X11_CreateDevice(int devindex)
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device->SetWindowFullscreen = X11_SetWindowFullscreen;
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device->SetWindowGammaRamp = X11_SetWindowGammaRamp;
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device->SetWindowGrab = X11_SetWindowGrab;
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device->SetWindowKeyboardGrab = X11_SetWindowKeyboardGrab;
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device->DestroyWindow = X11_DestroyWindow;
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device->CreateWindowFramebuffer = X11_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = X11_UpdateWindowFramebuffer;
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@ -1566,7 +1566,6 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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SDL_bool oldstyle_fullscreen;
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SDL_bool grab_keyboard;
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/* ICCCM2.0-compliant window managers can handle fullscreen windows
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If we're using XVidMode to change resolution we need to confine
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@ -1607,21 +1606,26 @@ X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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/* Raise the window if we grab the mouse */
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X11_XRaiseWindow(display, data->xwindow);
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/* Now grab the keyboard */
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if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
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grab_keyboard = SDL_TRUE;
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} else {
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/* We need to do this with the old style override_redirect
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fullscreen window otherwise we won't get keyboard focus.
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*/
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grab_keyboard = oldstyle_fullscreen;
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}
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if (grab_keyboard) {
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X11_XGrabKeyboard(display, data->xwindow, True, GrabModeAsync,
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GrabModeAsync, CurrentTime);
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/* Now grab the keyboard on old-style fullscreen */
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if (oldstyle_fullscreen) {
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X11_SetWindowKeyboardGrab(_this, window, SDL_TRUE);
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}
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} else {
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X11_XUngrabPointer(display, CurrentTime);
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}
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X11_XSync(display, False);
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}
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void
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X11_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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if (grabbed) {
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X11_XGrabKeyboard(display, data->xwindow, True, GrabModeAsync,
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GrabModeAsync, CurrentTime);
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} else {
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X11_XUngrabKeyboard(display, CurrentTime);
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}
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X11_XSync(display, False);
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@ -100,6 +100,7 @@ extern void X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizabl
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extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void X11_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void X11_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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