ci: build simple Android SDL app using gradle

This commit is contained in:
Anonymous Maarten 2024-05-21 20:32:39 +02:00 committed by Anonymous Maarten
parent 8954e42bcb
commit e10666397e
4 changed files with 81 additions and 26 deletions

View File

@ -15,33 +15,46 @@ jobs:
fail-fast: false
matrix:
platform:
- { name: "Android.mk" }
- { name: "Android.mk", ndk-build: 1 }
- { name: "Gradle", gradle: 1 }
- { name: "CMake", cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" }
- { name: "CMake (lean and mean)", cmake: 1, cppflags: "-DSDL_LEAN_AND_MEAN=1", android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-lean-android-arm64", apk-artifact: "SDL-lean-android-apks-arm64" }
steps:
- uses: actions/checkout@v4
- uses: nttld/setup-ndk@v1
if: ${{ matrix.platform.cmake || matrix.platform.ndk-build }}
id: setup_ndk
with:
local-cache: true
ndk-version: r21e
- name: Build (Android.mk)
if: ${{ contains(matrix.platform.name, 'Android.mk') }}
if: ${{ matrix.platform.ndk-build }}
run: |
./build-scripts/androidbuildlibs.sh
- uses: actions/setup-java@v4
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake || matrix.platform.gradle }}
with:
distribution: 'temurin'
java-version: '11'
java-version: '17'
- name: Build app (Gradle)
if: ${{ matrix.platform.gradle }}
run: |
ln -s ${{ github.workspace }} ${{ github.workspace }}/android-project/app/jni/SDL
cd android-project
./gradlew -i assembleRelease
# - name: Build library (Gradle)
# if: ${{ matrix.platform.gradle }}
# run: |
# cd android-project
# ./gradlew -i assembleRelease -PBUILD_AS_LIBRARY=1
- name: Setup (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
sudo apt-get update
sudo apt-get install ninja-build pkg-config
- name: Configure (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
cmake -S . -B build \
-DCMAKE_C_FLAGS="${{ matrix.platform.cppflags }}" \
@ -63,25 +76,25 @@ jobs:
-DCMAKE_BUILD_TYPE=Release \
-GNinja
- name: Build (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
cmake --build build --config Release --parallel --verbose
- name: Build test apk's (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
cmake --build build --config Release --parallel --verbose --target testautomation-apk testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk
- name: Install (CMake)
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
cmake --install build --config Release
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find ) | LC_ALL=C sort -u
- name: Package (CPack)
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
cmake --build build/ --config Release --target package
- name: Verify CMake configuration files
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
cmake -S cmake/test -B cmake_config_build -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
@ -91,19 +104,19 @@ jobs:
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
cmake --build cmake_config_build --verbose
- name: Verify sdl3.pc
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
run: |
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
- uses: actions/upload-artifact@v4
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
with:
if-no-files-found: error
name: ${{ matrix.platform.artifact }}
path: build/dist/SDL3*
- uses: actions/upload-artifact@v4
if: ${{ contains(matrix.platform.name, 'CMake') }}
if: ${{ matrix.platform.cmake }}
with:
if-no-files-found: error
name: ${{ matrix.platform.apk-artifact }}

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@ -24,7 +24,7 @@ android {
abiFilters 'arm64-v8a'
}
cmake {
arguments "-DANDROID_APP_PLATFORM=android-19", "-DANDROID_STL=c++_static"
arguments "-DANDROID_PLATFORM=android-19", "-DANDROID_STL=c++_static"
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
abiFilters 'arm64-v8a'
}
@ -45,12 +45,12 @@ android {
jniLibs.srcDir 'libs'
}
externalNativeBuild {
ndkBuild {
path 'jni/Android.mk'
}
// cmake {
// path 'jni/CMakeLists.txt'
// ndkBuild {
// path 'jni/Android.mk'
// }
cmake {
path 'jni/CMakeLists.txt'
}
}
}

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@ -1,13 +1,29 @@
cmake_minimum_required(VERSION 3.6)
project(MY_APP)
project(my_app)
find_library(SDL3 SDL3)
if(NOT TARGET SDL3::SDL3)
find_package(SDL3 CONFIG)
endif()
add_library(main SHARED)
if(NOT TARGET SDL3::SDL3)
find_library(SDL3_LIBRARY NAMES "SDL3")
find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
add_library(SDL3::SDL3 UNKNOWN IMPORTED)
set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
endif()
target_sources(main PRIVATE YourSourceHere.c)
target_link_libraries(main SDL3)
if(NOT TARGET SDL3::SDL3)
message(FATAL_ERROR "Cannot find SDL3.
Possible ways to fix this:
- Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
- Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
")
endif()
add_library(main SHARED
YourSourceHere.c
)
target_link_libraries(main PRIVATE SDL3::SDL3)

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@ -0,0 +1,26 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
/* */
/* Remove this source, and replace with your SDL sources */
/* */
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
int main(int argc, char *argv[]) {
(void)argc;
(void)argv;
if (SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed (%s)", SDL_GetError());
return 1;
}
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello World",
"!! Your SDL project successfully runs on Android !!", NULL) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_ShowSimpleMessageBox failed (%s)", SDL_GetError());
return 1;
}
SDL_Quit();
return 0;
}