Added WIN_IsWindows8OrGreater() for internal use

This commit is contained in:
Sam Lantinga 2021-01-27 21:30:13 -08:00
parent 808249a5ca
commit d95a9eaedc
3 changed files with 15 additions and 0 deletions

0
Xcode/SDL/SDL.xcodeproj/project.pbxproj Normal file → Executable file
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@ -33,6 +33,9 @@
#ifndef _WIN32_WINNT_WIN7
#define _WIN32_WINNT_WIN7 0x0601
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
/* Sets an error message based on an HRESULT */
@ -135,6 +138,15 @@ BOOL WIN_IsWindows7OrGreater(void)
#endif
}
BOOL WIN_IsWindows8OrGreater(void)
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0);
#endif
}
/*
WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which

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@ -69,6 +69,9 @@ extern BOOL WIN_IsWindowsVistaOrGreater(void);
/* Returns SDL_TRUE if we're running on Windows 7 and newer */
extern BOOL WIN_IsWindows7OrGreater(void);
/* Returns SDL_TRUE if we're running on Windows 8 and newer */
extern BOOL WIN_IsWindows8OrGreater(void);
/* You need to SDL_free() the result of this call. */
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);