direct3d11: fix SDK version requirement for non-CMake build

The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0
(d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later.

We should probably rename HAVE_D3D11_H...
This commit is contained in:
Cameron Gutman 2021-11-03 19:51:18 -05:00
parent 802e17aad9
commit d8b53e821e
1 changed files with 1 additions and 1 deletions

View File

@ -91,7 +91,7 @@ typedef unsigned int uintptr_t;
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
#define HAVE_WINDOWS_GAMING_INPUT_H 1
#endif
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0601 /* Windows 7 SDK */
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
#define HAVE_D3D11_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1