mirror of https://github.com/libsdl-org/SDL
Use correct touch check flag
Matches the one in `GetMouseMessageSource()`. From my testing on Windows 11, the lower 8 bits in touch events cycle trough the values 0x8c-0x95 in order.
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@ -668,7 +668,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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SDL_MouseID mouseID;
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RAWMOUSE *rawmouse;
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if (SDL_TouchDevicesAvailable() &&
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(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x82) == 0x82)) {
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(GetMouseMessageSource() == SDL_MOUSE_EVENT_SOURCE_TOUCH || (GetMessageExtraInfo() & 0x80) == 0x80)) {
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break;
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}
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/* We do all of our mouse state checking against mouse ID 0
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