mirror of https://github.com/libsdl-org/SDL
GLES2: prevent batching if blend mode changes (see bug #4964)
This commit is contained in:
parent
92f2fdfc84
commit
d4df5d33c5
|
@ -1144,6 +1144,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
/* let's group non joined lines */
|
||||
SDL_RenderCommand *finalcmd = cmd;
|
||||
SDL_RenderCommand *nextcmd = cmd->next;
|
||||
SDL_BlendMode thisblend = cmd->data.draw.blend;
|
||||
|
||||
while (nextcmd != NULL) {
|
||||
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
|
||||
|
@ -1151,6 +1152,8 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
break; /* can't go any further on this draw call, different render command up next. */
|
||||
} else if (nextcmd->data.draw.count != 2) {
|
||||
break; /* can't go any further on this draw call, those are joined lines */
|
||||
} else if (nextcmd->data.draw.blend != thisblend) {
|
||||
break; /* can't go any further on this draw call, different blendmode copy up next. */
|
||||
} else {
|
||||
finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
|
||||
count += cmd->data.draw.count;
|
||||
|
|
Loading…
Reference in New Issue