Fixed maths in testaudiostreamdynamicresample (and just show the actual scale)

This commit is contained in:
Brick 2023-08-20 22:50:41 +01:00 committed by Ryan C. Gordon
parent 14e38b17d6
commit d2b9c8b80d
1 changed files with 10 additions and 12 deletions

View File

@ -66,25 +66,23 @@ static void loop(void)
SDL_AudioSpec newspec;
char title[64];
int newfreq = spec.freq;
float scale = 1.0f;
multiplier = newmultiplier;
if (multiplier == 0) {
SDL_snprintf(title, sizeof (title), "Drag the slider: Normal speed");
} else if (multiplier < 0) {
SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx slow", (-multiplier / 100.0f) + 1.0f);
} else {
SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx fast", (multiplier / 100.0f) + 1.0f);
if (multiplier < 0) {
scale = 100.0f / (100.0f - multiplier);
} else if (multiplier > 0) {
scale = (multiplier + 100.0f) / 100.0f;
}
SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx speed", scale);
for (i = 0; i < state->num_windows; i++) {
SDL_SetWindowTitle(state->windows[i], title);
}
/* this math sucks, but whatever. */
if (multiplier < 0) {
newfreq = spec.freq + (int) ((spec.freq * (multiplier / 400.0f)) * 0.75f);
} else if (multiplier > 0) {
newfreq = spec.freq + (int) (spec.freq * (multiplier / 100.0f));
}
newfreq = (int) (spec.freq * scale);
/* SDL_Log("newfreq=%d multiplier=%d\n", newfreq, multiplier); */
SDL_memcpy(&newspec, &spec, sizeof (spec));
newspec.freq = newfreq;