mirror of https://github.com/libsdl-org/SDL
dummyaudio: single-threaded Emscripten support.
On Emscripten without pthreads, this would fail because SDL can't spin the audio device thread, and the dummy backend didn't manage a thread itself. With this patch, we use setInterval to fire the usual audio thread iterators between iterations of the Emscripten mainloop on the main thread. Fixes #10573.
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@ -25,6 +25,10 @@
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#include "../SDL_sysaudio.h"
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#include "SDL_dummyaudio.h"
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#if defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(__EMSCRIPTEN_PTHREADS__)
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#include <emscripten/emscripten.h>
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#endif
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static int DUMMYAUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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SDL_Delay(device->hidden->io_delay);
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@ -54,12 +58,30 @@ static int DUMMYAUDIO_OpenDevice(SDL_AudioDevice *device)
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device->hidden->io_delay = (Uint32)SDL_round(device->hidden->io_delay * scale);
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}
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}
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// on Emscripten without threads, we just fire a repeating timer to consume audio.
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#if defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(__EMSCRIPTEN_PTHREADS__)
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MAIN_THREAD_EM_ASM({
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var a = Module['SDL3'].dummy_audio;
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if (a.timers[$0] !== undefined) { clearInterval(a.timers[$0]); }
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a.timers[$0] = setInterval(function() { dynCall('vi', $3, [$4]); }, ($1 / $2) * 1000);
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}, device->recording ? 1 : 0, device->sample_frames, device->spec.freq, device->recording ? SDL_RecordingAudioThreadIterate : SDL_PlaybackAudioThreadIterate, device);
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#endif
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return 0; // we're good; don't change reported device format.
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}
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static void DUMMYAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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// on Emscripten without threads, we just fire a repeating timer to consume audio.
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#if defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(__EMSCRIPTEN_PTHREADS__)
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MAIN_THREAD_EM_ASM({
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var a = Module['SDL3'].dummy_audio;
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if (a.timers[$0] !== undefined) { clearInterval(a.timers[$0]); }
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a.timers[$0] = undefined;
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}, device->recording ? 1 : 0);
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#endif
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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device->hidden = NULL;
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@ -91,6 +113,20 @@ static bool DUMMYAUDIO_Init(SDL_AudioDriverImpl *impl)
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impl->OnlyHasDefaultRecordingDevice = true;
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impl->HasRecordingSupport = true;
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// on Emscripten without threads, we just fire a repeating timer to consume audio.
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#if defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(__EMSCRIPTEN_PTHREADS__)
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MAIN_THREAD_EM_ASM({
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if (typeof(Module['SDL3']) === 'undefined') {
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Module['SDL3'] = {};
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}
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Module['SDL3'].dummy_audio = {};
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Module['SDL3'].dummy_audio.timers = [];
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Module['SDL3'].dummy_audio.timers[0] = undefined;
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Module['SDL3'].dummy_audio.timers[1] = undefined;
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});
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impl->ProvidesOwnCallbackThread = true;
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#endif
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return true;
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}
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