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Sync SDL3 wiki -> header
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@ -137,6 +137,9 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateSurface
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* No copy is made of the pixel data. Pixel data is not managed automatically;
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* you must free the surface before you free the pixel data.
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*
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* Pitch is the offset in bytes from one row of pixels to the next, e.g.
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* `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
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*
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* You may pass NULL for pixels and 0 for pitch to create a surface that you
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* will fill in with valid values later.
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*
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