macOS: Prevent unwanted native fullscreen (Spaces) toggles when the window is in fullscreen or isn't resizable. Fixes bug #3691.

This commit is contained in:
Alex Szpakowski 2017-08-31 21:13:32 -03:00
parent ff76f8e5b4
commit cfd7a7fac6
1 changed files with 40 additions and 12 deletions

View File

@ -65,10 +65,31 @@
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender;
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender;
- (BOOL)wantsPeriodicDraggingUpdates;
- (BOOL)validateMenuItem:(NSMenuItem *)menuItem;
- (SDL_Window*)findSDLWindow;
@end
@implementation SDLWindow
- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
{
/* Only allow using the macOS native fullscreen toggle menubar item if the
* window is resizable and not in a SDL fullscreen mode.
*/
if ([menuItem action] == @selector(toggleFullScreen:)) {
SDL_Window *window = [self findSDLWindow];
if (window == NULL) {
return YES;
} else if ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
return NO;
} else if ((window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return NO;
}
}
return YES;
}
- (BOOL)canBecomeKeyWindow
{
return YES;
@ -117,11 +138,10 @@
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{ @autoreleasepool
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
NSPasteboard *pasteboard = [sender draggingPasteboard];
NSArray *types = [NSArray arrayWithObject:NSFilenamesPboardType];
NSString *desiredType = [pasteboard availableTypeFromArray:types];
SDL_Window *sdlwindow = nil;
SDL_Window *sdlwindow = [self findSDLWindow];
if (desiredType == nil) {
return NO; /* can't accept anything that's being dropped here. */
@ -158,16 +178,6 @@
}
}
/* !!! FIXME: is there a better way to do this? */
if (_this) {
for (sdlwindow = _this->windows; sdlwindow; sdlwindow = sdlwindow->next) {
NSWindow *nswindow = ((SDL_WindowData *) sdlwindow->driverdata)->nswindow;
if (nswindow == self) {
break;
}
}
}
if (!SDL_SendDropFile(sdlwindow, [[fileURL path] UTF8String])) {
return NO;
}
@ -182,6 +192,24 @@
return NO;
}
- (SDL_Window*)findSDLWindow
{
SDL_Window *sdlwindow = NULL;
SDL_VideoDevice *_this = SDL_GetVideoDevice();
/* !!! FIXME: is there a better way to do this? */
if (_this) {
for (sdlwindow = _this->windows; sdlwindow; sdlwindow = sdlwindow->next) {
NSWindow *nswindow = ((SDL_WindowData *) sdlwindow->driverdata)->nswindow;
if (nswindow == self) {
break;
}
}
}
return sdlwindow;
}
@end